"Coming from digital artist Martin Sauter...
'Due to the close relationship with Nintendo, Shin'en was able to get an early devkit for the WiiU. The plan was to make a game for the console launch. The biggest challenge for this project was the limited development time, as the team needed to port the engine, explore the new capabilities of the hardware, plus add features to make the game an overall better experience.'", shares GoNintendo.
Shin'en Multimedia, the developer behind Nintendo Switch launch title Fast RMX, has teased an upcoming announcement for the console.
Multiplayer footage of Fast Racing Neo.
Shin'en have always produced technically impressive games and it looks like they're keep up with that tradition here. Hopefully it plays as good as it looks... I think many of us need to scratch that F-Zero or Wipeout itch.
Third parties could learn a lot about developing great Wii U games from Shin-En.
NWR:"In this interview, Daan has a chat with Martin Sauter from Shin'en. The team has brought various games to Nintendo systems and they are currently polishing FAST Racing Neo to perfect shine. The interview talks about the decision to make the sequel, the variety of content and the options that are available to the players.''