70°

Hatsune Miku rocks Japan, goes live on tour (awesome video)

Having done the hard work of releasing the game and getting a No. 1 hit for the PS Vita, there's no rest for Sega's vocaloid queen who now has to tour in support of the title and encourage further sales. Like a trooper, she's out entertaining Japanese crowds, and there's the inevitable tour video to enjoy some brief clips of her live outing.

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psp2roundup.blogspot.co.uk
tubers4241d ago

That's some awesome event..

3D-ish projection of water looks trippy as heck :D

Hatsune-Miku4241d ago

I can't wait to rock the show

izumo_lee4241d ago

The game is awesome! One of the prettiest & flashiest games on the Vita, worth the $80 i spent importing it.

This new style of open air live concert is looking trippy. A little fuzzy to see her clearly but i guess it is the event that matters. The game deserves its sales & it should have been higher but even though Miku is super popular in Japan, the games are still niche.

rCrysis4241d ago (Edited 4241d ago )

Are the menus in english? Or is it just quite easy to navigate?

I'm in the mood for a music game and I'm really close to importing Diva unless they date DJMax Technika Tunes for NA soon.

I know I've heard good things about it but I want a player to player perspective.

Xof4241d ago

Menus are in Japanese, but are still very easy to navigate. The only stuff that's in English are some of the song titles.

I'd highly recommend importing it. The only Japanese games were the language barrier is really an issue are RPGs. So if you want the best rhythm game ever made, import Project Diva F.

izumo_lee4241d ago

The menus are in japanese but there are little icons to show what the menu is. For example the AR mode has the words AR on it, the shop has a shopping cart, the Diva room has a house, the actual game is basically a music note. There is a lot of japanese but they make it so it is still easy to navigate around.

There are over 30 songs with 4 difficulty modes from easy to the insane extreme mode. Once you finish a song you get ranked & you can watch the music video. The songs are all catchy & the game looks very pretty. The colors pop out on the Vita's screen.

The AR mode is really neat. There are a few modes from using the AR marker to have Miku sing songs for you. The other is setting positions of your character anywhere you want & take photographs.

Be ready for a plethora of loading screens but each screen is a different picture that you collect & use as wallpaper. The loading is fast enough to not be tedious.

If you have played the previous Project Diva games you should be at home with the Vita version. It is prettier, flashier & more stuff happens on screen than in previous games. I am thouroughly enjoying it & is trying to attempt the extreme modes. If you are a fan of Miku & a good rhythm game i highly recommend it.

Qrphe4241d ago

That's very impressive. The projection technology itself isn't something completely new but it's still impressive to see a character like Miku come to life.

BlueandRed4241d ago (Edited 4241d ago )

LOLOLOLOL SICK!!! Anything that brings people together cause of a video game is a win.

tarbis4241d ago (Edited 4241d ago )

That event...... You know what sucks? I'M NOT THERE! *flips table*
*hugs my hatsune miku project diva f copy and cries in the corner.*

40°

A Look at All of the Rhythm Games Available on Vita

VGChartz's Adam Cartwright: "Despite its somewhat anaemic lineup of backwards-compatible titles (unusual in light of the genre’s strong pedigree on Sony consoles), Vita’s selection of rhythm games is highly impressive in the modern market with genre favourites like DJMax, Hatsune Miku and Taiko no Tatsujin all present and plenty of quirky oddities like Deemo, Love Live & Persona thrown in for good measure. You’re definitely going to need to try your hand at importing to get the most of the genre here, but that shouldn’t be an issue thanks to region-free hardware and easy-to-grasp gameplay."

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vgchartz.com
80°

10 Franchises That Flourished on Vita

VGChartz's Adam Cartwright: "the handheld was unable to attract certain types of software – western AAA development quickly evaporated, as did Sony’s own support, because there weren’t enough consoles out there for such titles to be profitable. But that doesn’t mean that every publisher failed to find success. Indeed, there are a number of franchises out there that have been able to appeal to the Vita’s niche and which have seen positive sales numbers and critical reception, leading to them becoming mainstays on the handheld.

It’s these series that I intend to examine in more depth this article – what they are, what entries we’ve seen, what success they’ve had, and what it’s meant for the console’s future. I’ll be using known sales figures where possible to back things up, hopefully demonstrating that the Vita has been a solid home for a number of great series despite its otherwise weak commercial performance on the market."

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vgchartz.com
Fist4achin2074d ago

All great series. Too bad some of the bigger system sellers didnt follow suit.

50°

What should you know about Hatsune Miku?

Hatsune Miku has become an international icon. What began as a singing synthesizer turned into a character recognized around the world that stars in multiple forms of media. In the realm of games, people recognize her as a rhythm game star. But what else do people need to know about her?

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michibiku.com