When describing E3 to non-gamers, I often draw comparisons to a four-day banquet. We approach the event hungry for information and we devour every morsel of gaming goodness the industry can throw at us. Now that E3 2012 is over, we have time to recollect and digest this proverbial feast.
No game proves how quickly things can change in terms of ethos at a studio quite like Agent.
Rockstar's game outpost has steadily declined since HD console gaming started . Hell, they were releasing new games every year since the PS2 launched, up to the start of the 7th gen.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
what happened to that Crytec exclusive game for Kinect?
Agent has seemed to fallen of the face of the earth. I swear even Rockstar doesn't know what has happened to that game.