Comments (3)
Valenka  +   719d ago
Very well said, sir. While I don't enjoy a game that holds my hand through and through, I found myself unable to even get into Demon's Souls because of its infamous difficulty and I haven't given Dark Souls a go yet.

But I definitely agree with you on the accomplishments point. I don't feel accomplished when a game basically guides me through a task or mission. Even with open world RPGs for instance like Oblivion or Skyrim--I refuse to use the objective markers, that way I can figure out where to go and what to do based on what I hear from NPCs and what I base on my surroundings.
TopDudeMan  +   718d ago
I think certain games lend themselves to those features you mentioned. I couldn't play oblivion or skyrim without quest markers because the game is simply too big to keep track of them all. Realistically, I'd get lost.

However if it were a game like dark souls, I definitely wouldn't want an arrow or a map, because the levels actually aren't that big and you always know where you're going- because the quests are as simple as "Kill this boss" and "ring this bell", so there isn't really much room for confusion, there.
sasith77890  +   711d ago
true but dark souls has the appitite as skyrim
Hufandpuf  +   718d ago
Fan of Morrowind, I wonder.
sasith77890  +   711d ago
this all true.take mass efect 3 , it is one of the most hardest games ever .next time devolpers make games they should include a helping hand in a game that is hard like skyrim
PaulFletcher   701d ago | Spam

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