"When you look at the world of entertainment outside of gaming, there are many genres, but the most popular in film, television and literature always seems to just be basic, run-of-the-mill drama." | Explosion.com
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
I think it's improving day by day. Consider the Walking Dead game. It's more like a movie and a lot less like a game.
we need more gameplay in games to elevate the medium.
Why bother 'elevating' to the level of mediums which many people find irrelevant...
You cannot put true 'drama' in most games. Angry birds with deep emotional attachment? Mass effect with a heart rending scene involving disabled kids and heroin?
Naughty Dog says hello.
I Agree.
Drama is not a must in all games but in order for that Genre to grow it has to be able to convey all of the genres of the other mediums.
But the problem is how do you do that and still make things fun
or still give the player a sense of control