DSOGaming writes: "PC gamers, this is a good day today as Cevat Yerli has finally spilled the beans and revealed why Crysis 2 did not feature huge levels, similar to those found in the first Crysis game. According to Cevat, Crytek believed that the sandbox experienced (offered by both Far Cry and Crysis games) was perceived as something of an elite gamer kind of thing. Crytek got disappointed as other, more linear, games were selling better than Crysis and decided to 'join' them"
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
Seems like they are doing the same thing but with F2P this round. Go with your Gut and stick with your vision.
Yeah and we totally didn't see through it, and your terrible design strategy as a company has nothing to do with unreal's laughable domination of the cry engine or your best franchises struggling to break even.
Crytek's have to be some of the stupidest developers I've come across. Simply because they have such technical and artistic scope and they piss it all away on a boring linear shooter and then get stunned that their games never sell excessively. There's always some stupid glaringly obvious flaw that just will NOT let their games compete properly on a market. Crysis required a super computer and crysis 2 swapped out good art style for boredom manifest in new York city's grey skies, grey walls and grey everything. They make great games they just can't sell them for shit to make money. Even when they do sell they probably out run budget by two fold.
so instead of creating a unique open world game they decided to follow the herd. see this is why i stick to first party games with the exception of sleeping dogs and fifa13. lack of innovation is only killing our beloved industry
So instead of focusing on what their games great, they decided to make games as generic as possible. They deserve everything they got (or didn't in this case)
DICE did this with BF campaigns as well and they lost their identity to become another scripted linear CoD clone. The whole point of BFBC1 was open world training grounds for MP. Crysis 1 was even more open world fun. These games are getting more and more impossible to play in single player and just jump straight into the multiplayer. They are cliched wastes of time.