130°

Now this is how you sell Kinect :- Betanews

Joe Wilcox writes: I'm a big fan of Kinect and Microsoft using the body as the command line. The most natural user interface is you. But selling the long-term benefits, beyond gaming, is tricky. Leading into the controller's November 4 first-year anniversary, Microsoft promotes the "Kinect Effect". It's brilliant, and forward-looking, marketing that shows Kinect's huge potential outside gaming.

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betanews.com
user8586214553d ago

Wow thats a really good advert

aviator1894553d ago

I agree, that ad was pretty inspiring.

gamingdroid4553d ago (Edited 4553d ago )

This video showing this little kid pulling off moves in Kinect is awesome too:

http://betanews.com/2011/06...

Apparently he is playing on hard, I struggle with normal!

4553d ago
Christopher4553d ago (Edited 4553d ago )

Marketing pablum.

Kinect is not capable of capturing violin playing or keyboard finger gestures, specifically fine details in finger movements.

This is more overselling of the product's capabilities. Much like how touch screen devices usually show video edited in images in commercials, but at least they are required by law to put a disclaimer saying just as much.

Some of what was shown is possible, but it is more limited than they care to admit.

iamnsuperman4553d ago

that is what confused me about this ad. How can this advert be shown when it can't do most of those things.

IronFrogMan4553d ago (Edited 4553d ago )

I've already seen videos of developers using finger recognition, someone just hasn't looked hard enough. o.O

Letros4553d ago (Edited 4553d ago )

Possibly they are challenging developers to do these things you claim are not possible, "There's Plenty of Room at the Bottom"

Christopher4553d ago

I enjoy challenging people, but what was shown is not possible with Kinect. It will require more advanced hardware that can read at that fine of a level. Currently not consumer friendly, but possible about five years with new and affordable hardware. But that won't be Kinect.

Letros4553d ago

I think the problem is that you took the commercial as too literal.

Christopher4553d ago (Edited 4553d ago )

I admit Kinect is kind of a sore spot with me, but primarily because we constantly hear Microsoft tout how next-gen it is and the endless possibilities... without seeing any of them. Sony kind of did the opposite, they showed a ton of demos showing of its precision, but they never put out the dedicated software.

IMHO, neither Sony or Microsoft released their products at the right time. If they both waited to release with their next gen of consoles, we could gave gotten better hardware with Microsoft and actual software from Sony.

HeavenlySnipes4553d ago

All depictions are 'visionary'. It all could be made up BS for all we know....

iamnsuperman4553d ago (Edited 4553d ago )

that is almost unreadable. I missed that every time watching this ad. Only until you pointed it out I saw it. Sneaky but still I am sure it has to be easily seen

Christopher4553d ago

Damn, that is hard as heck to read. Or, I'm getting old. At least that proves my point.

gamer78044553d ago

Dramatized, of course, but actually it is capable of detecting finger movements. Developers at MIT put out a video displaying early versions of this. Research a bit more before you try to refute something.

gamingdroid4553d ago (Edited 4553d ago )

***Kinect is not capable of capturing violin playing or keyboard finger gestures, specifically fine details in finger movements.***

That is actually not entirely true, there is more than enough fidelity to track finger gestures in Kinect provided you focus them on the fingers/hand i.e have the Kinect camera close enough to the hand:

"The horizontal field of the Kinect sensor at the minimum viewing distance of ~0.8 m (2.6 ft) is therefore ~87 cm (34 in), and the vertical field is ~63 cm (25 in), resulting in a resolution of just over 1.3 mm (0.051 in) per pixel."

source: http://en.wikipedia.org/wik...

If there are other problems, I don't know... but the fidelity seems to be there.

Comment kablum?

Christopher4553d ago

You do know that Kinect is limited to 15 MB/s data transfer rates, which Limits resolution to 320x240, right? Furthermore, getting in close enough to would also result in vastly reduced field of movement.

No, new hardware and better transfer rates (non-USB based/limited) are needed. Even the G Tech basic ASL demo has not been advanced because of this reason.

So, no, not comment pablum.

gamingdroid4553d ago (Edited 4553d ago )

***You do know that Kinect is limited to 15 MB/s data transfer rates, which Limits resolution to 320x240, right?***

That is actually incorrect too. The data rate transfer limit is due to Xbox 360 having to support multiple USB devices. It has nothing to do with Kinect itself.

Furthermore, that was a report by Eurogamer "by a trusted source", which we all know isn't official, but closer to a rumor:

http://www.eurogamer.net/ar...

"This artificial limit is in place because multiple USB devices can be used at once on an Xbox 360. But Microsoft is working on a technology to allow greater throughput in this regard, Eurogamer understands.

If Microsoft achieves its goal it could double the spec of Kinect's depth camera with a simple dashboard update.

Microsoft had not responded to Eurogamer's request for comment before publication, but Digital Foundry's Rich Leadbetter described the potential accuracy improvement as "eminently doable"."

This advertisement is for Kinect, not Xbox 360 so it is possible with Kinect now. On Xbox 360 remains to be seen according to that report.

So maybe comment kablum after all?

Christopher4553d ago (Edited 4553d ago )

So, let me get this straight.

1. Firmware based limitation that exists on PC but can be overwritten (aka you are right on that point)
2. Ignore the fact that field of vision shrinks exponentially with your statement that it could work at 0.8m.
3. Ignore that 640x480 still isn't enough resolution to track arms and fingers in the wide range of movement required (see the CopyCat ASL Kinect demo to see limitation at a good depth).
4. Ignore that even though you believe it to be possible, there is no proof of anything even close to what is shown in the video for finger tracking.
5. Continue to blindly argue for Microsoft for some reason, which isn't what you were foing 6 months ago. Yes, it really is you promoting all things MS the last few months.

I'm seeing less and less reason to have debates with you when you wish to just look for snippets that don't actually prove the possibilities as dictated in the video.

P.S. and minor annoyance -- pablum, not kablum; specifically the part of the definition that infers that it's for entertainment.

gamingdroid4553d ago (Edited 4553d ago )

***1. Firmware based limitation that exists on PC but can be overwritten (aka you are right on that point)***

The USB port is fine transferring data at faster than 15 MB/s. In fact real life transfer speed is 40 MB/s for USB 2.0 so I'm not sure what the firmware based limitation is in PCs?

***2. Ignore the fact that field of vision shrinks exponentially with your statement that it could work at 0.8m.***

You only need to focus on the hands, so why would you care if the field of vision can see the body? In fact, that is the point. The further you go out, the tracking fidelity goes down.

***3. Ignore that 640x480 still isn't enough resolution to track arms and fingers in the wide range of movement required (see the CopyCat ASL Kinect demo to see limitation at a good depth).***

That is because you are tracking the entire body (based on the video I saw) as a skeleton. See comment in 2).

***4. Ignore that even though you believe it to be possible, there is no proof of anything even close to what is shown in the video for finger tracking.***

There are finger tracking videos, but we are not talking about proof. There are no proof in either direction, but it appears Kinect do have the fidelity at 1.3 mm tracking. If you can make the software figure it out what you are doing, that's another question.

***5. Continue to blindly argue for Microsoft for some reason, which isn't what you were foing 6 months ago. Yes, it really is you promoting all things MS the last few months.***

mrmm.... good one! How about we focus on the topic at hand instead of attacking me? I could easily have said the same about you, but I will leave it at that and try not to stoop at that level.

***I'm seeing less and less reason to have debates with you when you wish to just look for snippets that don't actually prove the possibilities as dictated in the video.***

So what do you want me to show you, when you haven't shown me anything to the contrary? Your statements in parts of our conversation so far is even based on essentially rumors.

Lack of proof doesn't prove possibility or impossibility.

The only main limitation I see is how complex it can be to interpret the data i.e. obscured parts and Kinect isn't likely able to detect pressure on the strings for instance.

However, 1.3 mm fidelity is enough to track fingers if you could figure it out in software. It seems some has already hacked stuff out in their basement.

Finger tracking is largely a software problem at this point it seems.

Christopher4553d ago (Edited 4553d ago )

***You only need to focus on the hands, so why would you care if the field of vision can see the body? In fact, that is the point. The further you go out, the tracking fidelity goes down. ***

No, for instrument playing arms are vital as well, especially for determining position of the bow as well as the placement of the hand on the neck can be almost two feet away from each other with cello and hand placement across a full keyboard. For ASL, arm movement and gestures to both sides as well as around your head are required. Feet are required if you are tracking pedals for piano.

***That is because you are tracking the entire body (based on the video I saw) as a skeleton. See comment in 2). ***

Only upper body, but that is what is required for ASL.

***There are finger tracking videos, but we are not talking about proof.***

No, there are finger point detection videos, not articulating finger tracking, which includes finger bending and crossing/overlapping. Pretty much the same finger pointing that MS showed off at E3, which just treated thr finger as a pointer and did not recognize its movements outside of being a single point at the tip of the finger.

See link I posted in other comment below.

*** There are no proof in either direction, but it appears Kinect do have the fidelity at 1.3 mm tracking.***

No, it's still not enough. You and I will have to completely disagree, but finger tracking has used 3d modeling, including the GTech guys who did the Kinect ASL demo, because it's not high enough of a resolution or requires way too much processing. The logic already exists for performing analysis of finger movement on a 3d level (determining finger placement behind other fingers). But, they still use 3d because the algorithm combined with HD cameras still show at a lower quality and require a lot more processing.

***How about we focus on the topic at hand instead of attacking me? I could easily have said the same about you, but I will leave it at that and try not to stoop at that level. ***

Hmmm.. Observation is now an attack?

***The only main limitation I see is how complex it can be to interpret the data ***

I think you think this hardware is way more advanced than it is or think that detailed finger tracking of playing a cello or piano doesn't require as much data as it does.

You take a 640x480 picture of two hands in a specific gesture and run an algorith against it and not only is it going to require some complex logic to remodel it in 3d digitally, it's also going to have a much greater chance of making an error. IR helps this, but primarily on the 3d interpretation, which will still require a high level of processing and still have good chance of error considering the proximity ofnthe data on a smaller scale.

In the end, you and I will have to disagree, but I'm already going on two years of MS saying this device is the future without ever proving it. How long are we to wait before it's support of our disbelief of it being possible at the level they are attempting to sell in the commercial, let alone close to it?

gamingdroid4553d ago (Edited 4553d ago )

***No, for instrument playing arms are vital as well, especially for determining position of the bow as well as the placement of the hand on the neck can be almost two feet away from each other with cello and hand placement across a full keyboard. ....***

Two feet is hardly the same as full body tracking that needs to see portions of the floor as evident in actual use and as you mentioned, exponential decay.

***
No, there are finger point detection videos, not articulating finger tracking, which includes finger bending and crossing/overlapping.***

There are already stuff that shows the vectors of finger directions. This is now largely a software problem, not hardware anymore. Which is why I think Kinect is capable.

***You and I will have to completely disagree***

... but like anything, people didn't believe you could do motion capture at a $150 either.

***Hmmm.. Observation is now an attack?***

Your observation is irrelevant to the discussion and only used as some sort of ammunition to discredit me. How about you disprove me with proof like I have shown you, because where I'm sitting it sounds like the pot is calling the kettle and I'm trying to keep the conversation civil.

Like you, I'm less and less interested in discussing if all you do is provide overly generalized and blanket statements without anything backing it up.

***I think you think this hardware is way more advanced than it is or think that detailed finger tracking of playing a cello or piano doesn't require as much data as it does.***

I might underestimate the detail needed to play cello or piano, but looking at the specs I don't see why it isn't a possibility instead of assuming it is an impossibility.

***You take a 640x480 picture of two hands in a specific gesture and run an algorith against it and not only is it going to require some complex logic to remodel it in 3d digitally, it's also going to have a much greater chance of making an error....***

That is what they thought about skeleton tracking too, and that is why many of those systems cost gobs and gobs of money and use quite a few cameras so they don't have to do the computation.

... but now we got Kinect for $150 and the things it has opened is nothing short of amazing and more than I expect already.

***...I'm already going on two years of MS saying this device is the future without ever proving it...***

New technology requiring more than two years to see benefits? Parts of this thing has been in research for decades.

Somehow these problems are going to be resolved in matter of 2-years, when the product hasn't been in consumers (and vast majority of researches) hand just about a year?

All I have to say is as simple as, the original console controller is a far cry from what we have today to be able to do what we can today. Yet it has taken it almost 3-decades on such a simple problem.

So why would you think that these problems would be solved in 1-2 years?

I can't help, but think that I have heard that oh so many times before by the naysayers yet we have Kinect sitting right there.

Let's face it, so far Kinect has opened many many things and it is slowly being integrated into hospitals and even then it is a *huge* work in progress. To get to grip with this new possibilities, it is likely going to take many more years.

That said, if it is a computation or software problem somebody out there will likely figure out a faster way to do it.

+ Show (3) more repliesLast reply 4553d ago
johnnywit4553d ago

I don't know if it could detect someone playing a violin but i have seen videos on youtube of kinect detecting finger movements. Search kinect finger detection.

Christopher4553d ago (Edited 4553d ago )

There has been point tracking (finger tips) but not articulation. Even MS showed that iff at E3 calling it finger tracking.

I hope MS puts out a 1080p/60fps Kinect device with HD capable transfer rates and more built-in processing power for handling higher level processing (body and finger articulation along with logic to calculate 3d depth at all levels). That device could work to have consoles, TVs, and PCs generate multi-purpose apps for using it to navigate and perform detailed interactions with a screen.

People are right that it will never be equivalent to the speed and precision of a touch screen, but it can be precise enough and easier to use due to being at a distance.

But it needs these hardware updates.

Here's the current hacks I've found that are based on finger point tracking http://kinect.dashhacks.com...

Shadonic4553d ago

it can track finger gestures i mean isent that what the ghost recon future soldier kinect shooter shows and also the hacks< .< ? Really what kinect can do is dependent on the codeing that's put into the program or game and also the system its running on a powerful PC rig can do amazing things with kinect i mean it is running on a 5 - 6 year old console and it came out a year ago.

+ Show (4) more repliesLast reply 4553d ago
Goozex4553d ago ShowReplies(2)
BrightFalls764553d ago (Edited 4553d ago )

Good commercial? Yes. But the problem is that an actual device that you touch will always be more precise than touching "air". Microsoft has a problem (just like their futuristic Windows phone commercial last week) where they can sell a great idea but they can't execute. Mainly because what they are selling is unrealstic to begin with.

ChickeyCantor4553d ago (Edited 4553d ago )

Reminds me of how people went berserk over how Nintendo misled the consumer by thinking it was all 1:1( so say the people)...The people playing instruments is just NONSENSE...

Rage people! RAGE!!

Show all comments (35)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia818d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog818d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916818d ago (Edited 818d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

817d ago
CrimsonWing69817d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming817d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79817d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember817d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog818d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop818d ago (Edited 818d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog818d ago (Edited 818d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop817d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic817d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop817d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic816d ago (Edited 816d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 816d ago
Aloymetal817d ago (Edited 817d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic817d ago (Edited 817d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10818d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar817d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10817d ago

Sad but true that was pretty much it.

Kurt Russell817d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10817d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72817d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming818d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog817d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming817d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming818d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv72994d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister994d ago

Maybe. But they were two early for VR and too late for motion control

994d ago Replies(2)
Godmars290994d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch994d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister994d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 994d ago
TheEnigma313994d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister994d ago (Edited 994d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch994d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss994d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister994d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat77994d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister994d ago

Totally. They haven't been really all that relevant since.

Godmars290994d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss994d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars290994d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin993d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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