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Kaos: Developers need to take more risks with the shooter genre

Rex Dickson, lead level designer at Kaos Studios has said that currently there is a bit of a “massacre fatigue” problem in gaming, and the way the studio solved this issue in Homefront, was by breaking up core combat every “two or three minutes,” with either “a story moment, a drama moment, spectacle moment or vista moment.”

Solidus187-SCMilk4802d ago

creating a shooter isnt really taking a risk, unless you count the risk of releasing "another shooter" in a market that is full of them right now.

ATiElite4800d ago

Homefront is basically based off of the movie Red Dawn but instead of Russians they used Koreans. So the plot is cookie cutter and the so far doesn't do anything FRESH!!

We need more FPS/RPG that offer open world game play with many RPG elements and an epic quest like STALKER, Fallout, or Borderlands.
The adventure and questing adds to the story and game play experience while still being able to pack a whole lot of non-linear action into the game plus better graphics.

the 6 hour game play rinse repeat story is getting old.

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Fantastic Neighborhood 50: Drunken Tomfoolery with Homefront Writer CJ Kershner

Homefront writer, CJ Kershner, stops by Fantastic Neighborhood to talk about games writing, the fall of Kaos and THQ, working with Emmy award winner Tom Pelphry in mo-cap suits, and more.

Other topics include good character action games (DmC) versus bad character action games (Metal Gear Rising), the brilliance of XCOM, trusting furries in DayZ, and self-diagnosed Autism and hyperacuity,

Read Full Story >>
fantasticneighborhood.com
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Radical Entertainment, Rockstar Vancouver follow 38 Studios

Gaming Update's CM Boots-Faubert examines the reasons behind recent game studio closings, and find that the poor economy is not the primary culprit.

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gamingupdate.com
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Lola's Best Reads of the Week - 09.07.2012

Amongst the noise and clutter that makes up the staggering volume of videogames journalism, I bring you five pieces whose quality and value makes it impossible to ignore.

The reason we write is to communicate meaning. These articles each either conveys a message about our gaming culture or it captures the essence of a game, or it is simply a masterpiece in gaming journalism. Join me every Monday morning for a brief tour in the best of videogames journalism from around the globe.

DesVader4302d ago

"Diablo 3 Swallows the Spider to Catch the Fly" - Great article and really clever headline. That was my favourite. Some nice reads there.

Choc_Salties4302d ago

Thats why the indy scene is so important, to show them big-time publishing nutters out there that you can do something different and not have it be a flop. How about get all them R&B hiphop publishers out who use those stupid mathematical systems that don't work anyways, and just do something new...