"Playdom is continuing its shopping spree of game developers; acquiring social game developer Acclaim Games today. The terms of the transaction were not disclosed.
Acclaim has built a name for itself in the casual and MMORPG gaming space. The company also has launched RockFree, a Facebook guitar game, in March 2010, which now has tens of thousands of daily active users. Acclaim is currently developing another Facebook game due to launch this summer."
GamesBeat has collected up 12 extreme examples of video game PR and asked the professionals why it always has to be so “edgy.”
This takes me back to what seems the ancient times of games PR. But some of it still happens, I see.
Acclaim, an early member of Nintendo’s so-called Dream Team of N64 supporters, along with subsidiary developer Iguana, helped make the N64 the FPS console of choice with the Turok franchise. Turok: Dinosaur Hunter even beat Goldeneye to market by several months.
DC - "Hailing from an age of intense arcade racers, Re-Volt is a fast and exciting game. Often hailed as a classic multiplayer title, it’s substantial selection of cars and tracks makes for a game that’s great fun solo, but even with better with friends. With tight controls, a cool soundtrack, and addictive gameplay, it succeeds in providing a retro racing experience that has stood the test of time incredibly well."
Doesn't look like Acclaim will go back to the roots of the old company any time soon, in other words, casuals and Facebook are all we'll see. =/