Comments (16)
Captain Tuttle  +   1012d ago
N4G hates everything. It's the internet and gamers are a cynical bunch
ABizzel1  +   1012d ago
I don't hate it. I think it's a good idea, but I also think they missed their opportunity to capitalize on it's success.
SilentNegotiator  +   1012d ago
I love the idea of a cheap, developer friendly platform, for indie developers, with an OS that lots of developers are already familiar with.

But the nature of Android is that it can be, is, and will be on loads of devices. OUYA copycats are already coming in full force. It's already not very unique. It's weak (remember, processing is more than just graphics and very basic hardware won't even play all modern 2d games). The manufacturing power just isn't behind it to mass produce it to a large, worthy audience.

They NEED to start scoring contracts to get it built into TVs. THAT is what will make it unique and give it the strength it needs.
#3 (Edited 1012d ago ) | Agree(1) | Disagree(0) | Report | Reply
Amazingmrbrock  +   1012d ago
I can't see copies of it being a bad thing, chances are they will all run the same store so it'll just mean people can get different systems with more or less power depending on their funds and requirements.

It's not actually that weak if you look at it's stats. The arm 19 is a 1.7 gh quad core, with a 520 mhz geforce GPU, and a gig of ram. Which only puts it at about half the power of the ps3 or 360 (and about twice as powerful as the wii 729 mhz) on the CPU, but almost the same on the video card and with twice the ram. It's hardware should cover graphics past what the wii was showing the last few years, except in higher definition. So 3d platforming games and such
guitar_nerd_23  +   1012d ago
It's not how many clock cycles you can do, it's what you can do with each one ;)

The spec is decent for the cost- faster than my phone (Galaxy S2).
SilentNegotiator  +   1012d ago
"I can't see copies of it being a bad thing, chances are they will all run the same store"

Why would they run the same store? Are they planning on using Google Play?

Even if that were true, they would still have to make the game compatible with a bunch of different controller interfaces and such (on a programming level) - a feat less worthy than just having it on bigger, established platforms.
NYC_Gamer  +   1012d ago
It's a waste since studios could develop the games for PC/consoles/phones/tablets
#4 (Edited 1012d ago ) | Agree(4) | Disagree(0) | Report | Reply
Amazingmrbrock  +   1012d ago
Pc is less user friendly and more expensive to get into for users. Consoles are too expensive to develop for with ridiculous fees for dev kits, publishing, updating etc. Phones and tablets provide poor support for tv's and controllers.
ZombieNinjaPanda  +   1011d ago
"PC is less user friendly and more expensive to get into for users"

What? None of this is true. At all.
Blacktric  +   1012d ago

guitar_nerd_23  +   1012d ago
I didn't mind it until they said they're making a new one every year.

Then all of sudden it costs as much as next-gen console over the lifespan (5, 6 or 7 years x $99) and it will be hard for game makers to both make games that take advantage of the latest models and work on the older models at the same time.

Now it reminds me of cheap shoes, they need replacing all the time and were never as nice as one good pair.
Amazingmrbrock  +   1012d ago
Yeah but like with your phone it launched two years ago and your still using that just fine. Though they've put out a new one thats a fair bit more powerful already.
guitar_nerd_23  +   1011d ago
That's true but I'm tied to a contract. I also don't love touch screen games and carrying around a dual-shock isn't very practical, so I take a dedicated portable when I want to play on the go.

My contract is running out soon, but I'm reluctant to upgrade because although there are now faster phones, I don't really see the software to take advantage of them. When I do dabble on my mobile there's still nothing I've come across on the Google Play my phone can't run flawlessly.

I still find that even the best mobile/tablet games always come with the end disclaimer of "great...for a phone/tablet"

That in itself just isn't good enough for me when I can take Mario, Metal Gear or Persona etc with me and I don't see why that's going to suddenly change with Ouya. Only instead of being an inferior experience to my dedicated portables it will likely be an inferior experience to my dedicated consoles and my PC.
CalvinKlein  +   1012d ago
News flash: Most N4g people hate anything that isnt made by SONY.
Nicaragua  +   1012d ago
I think the reason that it is hated on is that it is seen as a step backwards.

Most people on this site are fanatical about gaming, hence why they come here to get all the latest news from every possible source. We get excited about new technology because it opens up new possibilities for gaming and we are skeptical of something like the ouya because it offers us nothing new.
Nonadecimal  +   1011d ago
I'm the one-man team making Afterdeath. Thanks for recognizing that it's only a few art assets away from a legitimate game, I decided it was better to focus on the gameplay first instead of making fancy art for publicity and money-grabs before the game was worthy.

I backed the OUYA and received a dev console because they offered me more control over my product as a developer than Xbox Live. If they follow through on their promises, I should be able to release a number of unique quality games for Ouya over the next several years.

Keep in mind that I'm only one person doing all the programming and art in the bits of spare time after I get off my day job, so the progress is very slow compared to other teams. I'm not looking to kickstarter and take people's money with nothing but an idea, I want to make a worthy product that will offer you Super Meat Boy quality gameplay at a $3 price point. Check out my first attempt at graphics for the game below, but I should have some better gameplay videos released in a few weeks.

Thanks for your interest!

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