Comments (19)
DragonKnight  +   618d ago
This blog is terrible. You essentially insult the fanbase of the game because the game isn't the casual accessible crap that the CoD generation with this statement "So one could say that the target audience of this game is persistent, grown-up nerds."

Look, the point of the Souls series isn't to be accessible or to hold your hand. It forces you to develop skill, you know the way games USED to be instead of rewarding you just for pressing the start button. Moving on to your list.

1. Partially agree. I say include an arena but do not separate the in-game online. That would ruin the sense of urgency and imminent danger which in turn would ruin the experience of the game. This ain't some weak a$$ MMO.

2. Agree. However implementing this would require monitoring which is why they go with their own messages instead.

3. Disagree. You just want the story to be told to you instead of having to search for it yourself. Finding out the story is part of the atmosphere and fun and what makes the Souls series unique. Stop wishing for an easy game. If you want that, keep playing the crap that is Skyrim.

4. That would be contradictory to your mentioning that people would be turned off by the Prepare to Die slogan.

5. Meh.

6. Agree. The CC needs a huge revamp.

7. Yep.

But seriously, they don't need to do anything but make a new world, work on the netcode to eliminate the lag stabs, and bring back MP based magic along with new spells (like Ice or Earth based spells) and weapon types.
#1 (Edited 618d ago ) | Agree(8) | Disagree(7) | Report | Reply
TopDudeMan  +   617d ago
Okay, you completely misunderstood the tone of this blog. After "On paper, the game sounds terrible" I am assuming devil's advocate to explain why the game would not be expected to be as successful as it is now.

These aren't problems with the game - at no point did I say that. This is not a review where I sum up the good and bad points. I am simply looking at it from the viewpoint of someone who hasn't actually played the game and looking for obvious reasons why they might be deterred from playing the game.

I know, all of those words most have been confusing for you. I'll try and speak more robotic, the next blog I write.

And I totally understand the point of the game. Note that I already said that I've played it for more than 500 hours. I think if I hadn't got the point of the game by then, then I must be deficient or something.

And some new spells would be nice.
#1.1 (Edited 617d ago ) | Agree(2) | Disagree(3) | Report | Reply
DragonKnight  +   617d ago
First, your attempt at condescension (look it up) is pathetic and childish. Second, nowhere did I say you didn't know what the point of the game was. I commented on your stupidly chosen words and some of your stupid suggestions for the next Souls game. You may as well just go mod Skyrim for all the accessible crap you want thrown into the game based on your suggestions.

Clearly if you got the point of the game then you would never suggest separating the online or an obvious story. The Souls series is about hidden mysteries, about depressing locales where it's you against everything and you don't quite get why. You're supposed to make your own story. The fact that you don't seem to understand that completely negates your "500 hours" in the gameplay which was likely spent in PvP and probably half that time was ganking in the Forest or Dark Anor Londo.

And custom messages? Are you serious? Imagine the kind of custom messages there would have been when reaching Gwynevere. And that sounds like a good thing to you.

Most of your suggestions are poorly thought out and would ruin the atmosphere that this series had to work hard to build up. All Dark Souls 2 needs is to build upon what's already there, not introduce lame casual options and ideas that take away from the experience.
FriedGoat  +   617d ago
I totally agree with DragonKnight although the insults are not required.
What's happening here is what has plagued this whole generation.
TopDudeMan  +   617d ago
Okay, see the sentence "look, the point of the Souls series isn't to be accessible or to hold your hand" That is kinda implying that you don't think I understand the point of the game. Why else would you proceed to tell me?

As for when you reach gwynevere... really? You don't think it's as bad as it gets? Let me read off some of my favourites.
"Amazing Chest Ahead"
"Try Holding in both hands"
And in demon's souls you had female NPCs with "sticky white stuff" written in front of them
How much worse is it really going to get than that?

And no, I don't gank, I build my character to SL 120 and let people invade me in the forest on NG+. I've done that with several characters.

And I think my sarcasm was quite necessary seeing as how you somehow got the idea that I want to make the game more casual. No, I want it to be even harder. But it also needs to be more refined. That's why I suggested these changes. The game is great as it is, but it isn't free from the little annoyances. That is what I am addressing.

And "make your own story?"... I'm not even touching that one. I think you actually missed the point, here. The story is essentially told through items and lore. I don't have a problem with this, but I think they could make a bit more effort to tell it through the characters and make you feel something for them. Now, that doesn't mean I want a giant arrow telling you where to go. I just think that for those who want it, they should have options to ask characters for more information on the world, other characters and the story. I don't think that's unreasonable. Especially if it's OPTIONAL. No idea what you're complaining about. It's like you're saying that because you don't want it, no one should have it.

Oh and I already explained the separate online thing. It's just an extra mode that lets you access your friends easier instead of having to look around on the ground for summon signs. Y u no like playing with your friends?
#1.2 (Edited 617d ago ) | Agree(2) | Disagree(2) | Report | Reply
DragonKnight  +   617d ago
"Okay, see the sentence "look, the point of the Souls series isn't to be accessible or to hold your hand" That is kinda implying that you don't think I understand the point of the game. Why else would you proceed to tell me?"

Contradicted by your suggestions.

"As for when you reach gwynevere... really? You don't think it's as bad as it gets? Let me read off some of my favourites.
"Amazing Chest Ahead"
"Try Holding in both hands"
And in demon's souls you had female NPCs with "sticky white stuff" written in front of them
How much worse is it really going to get than that?"

"Girl with massive tits ahead, don't you just want to motorboat dem titties." And that's me putting it nicely. You clearly haven't played many online games if you think that "Amazing Chest Ahead" is the worst it can get.

"And I think my sarcasm was quite necessary seeing as how you somehow got the idea that I want to make the game more casual. No, I want it to be even harder. But it also needs to be more refined. That's why I suggested these changes. The game is great as it is, but it isn't free from the little annoyances. That is what I am addressing."

Sarcasm is never a necessity. It's used to be an a$$ and always has been used that way.

"And "make your own story?"... I'm not even touching that one. I think you actually missed the point, here. The story is essentially told through items and lore. I don't have a problem with this, but I think they could make a bit more effort to tell it through the characters and make you feel something for them. Now, that doesn't mean I want a giant arrow telling you where to go. I just think that for those who want it, they should have options to ask characters for more information on the world, other characters and the story. I don't think that's unreasonable. Especially if it's OPTIONAL. No idea what you're complaining about. It's like you're saying that because you don't want it, no one should have it."

Umm, you DO make your own story. You can choose to accept or ignore any info any of the NPC's gives you because they never give you anything that's 100% conclusive. The ending offers you a choice on how you would want the world to be, either light remains or the Age of Dark begins. You just want the story to be easy for you to see, which takes away from exploration and paying attention to everything, which in turn takes away from the overall experience. Just admit that you had a hard time understanding the story and really only play Dark Souls for PvP.

And as for your online thing, it's still a stupid idea. Having lobbies, again, takes away from the experience and essence of the game. Clearly this is a point you don't understand. And you played 500 hours of this game? Maybe you should have played 500 hours of Demon's Souls first and then tried playing Dark Souls.
Games4M - Rob  +   618d ago
1.Yes but it should be an arena mode or a completely seperate co-op campaign. The multiplayer interaction in the main campaign is perfect and should not be tampered with.

2.No. I have no desire to break up my immersion in the game with some idiots self written comment.

3.No. The story is fine as it is. I find it the minimalist story in the fully fleshed out world a far more atmospheric than something like Oblivion.

4.Yes, options are always good.

5.Sens fortress was good but part of the reason for that is that it is so different from the rest of the game. I wouldnt want multiple trap areas because then they would get tedious.

6.Yes

7.Yes
cpayne93  +   618d ago
Definitely a no for number 2. People would be throwing stupid and perverted comments everywhere, it would be horrible.
TopDudeMan  +   617d ago
Well, Rob. The thing I'd disagree with is the story. The extra conversation options would be entirely optional. You can take them or leave them, just like you could in skyrim or dragon age.

As for the custom messages. They'd still have the report feature so bad messages disappeared quickly and they could filter out words they don't want people saying like swear words etc.
-GametimeUK-  +   618d ago
1. No. I just don't like the thought of it. Integrating a PVP mode into the game as a zone is the right way to go such as including an arena. A separate menu / mode will just break it up too much for my liking.

2. Hit and miss. A no from me, but I see your point. The pre-set templates are good enough. If you want detailed explanations of an area you can hop on Gamefaq's or something if you need a walkthrough.

3. I agree here. Not that I care much, but it would be nice to see.

4. I think a hard core mode would be good. I wouldn't say having one life is the way to go, though. Maybe adding new traps, making walk ways narrower and other subtle changes will help. Buff enemies etc and restrict the amount of flasks you can carry.

5. Meh.

6. HELL YES!

7. HELL YES!

Good blog :-)
TopDudeMan  +   617d ago
For number 1, the only reason I suggest that is because it's so hard to find people online for pvp or co-op. I'd like to just be able to do that from the start menu and select a game to join or send invites etc. Saves me wasting time standing around looking for a sign which may or may not appear on the ground.
Cam977  +   617d ago
Separate online? NO!
Custom messages? NO!
Poor blog.
TopDudeMan  +   617d ago
I don't mean to separate the online from the main game. I mean to add a multiplayer mode. Read it before commenting on the quality, please.
PurpHerbison  +   615d ago
No thanks.
MeatAbstract  +   617d ago
What made Demon's/Dark Souls so unique was how the single and online were connected by thin threads. It was so different but so refreshing from lobbys and mics and people screaming and PvP and battle arenas. Having someone invade your game was easily one of the scariest things that could happen when you journeying towards the next boss fight. Why change this? Never separate them. You have to take the good with the bad and the bad with the good because that's how these games work. Everything is a double edged sword, including the online features.
alis239   617d ago | Spam
PurpHerbison  +   616d ago
How about having the game run at a steady locked 30 FPS next time around for consoles? Anything else is unacceptable. And can't forget to add the bells and whistles to the PC version cause a locked 30 FPS on PC is laughable.
ZoyosJD  +   616d ago
Add more background to the characters. Some sort of twisted plot that divides the NPCs into fations and smaller rivalries. Make it so your desicions can impact not only who fights by your side but who the boss is and where battles take place. let your charaters actions speak fork your decisions. dont just tell us the story, make us a part of it.

Difficulty should be increased through AI as more precise controls are implmented.

No more homing arrow bs(not the magic, but enemy archers).

Fix the netcode.

Invasions should be able to happen at any time, but base the chances off of time away from the bonfire. items and arenas can be used for those looking for a fight. limit the level difference early on and slowly lossen it up.

A coop vs overpowered boss ex. borderlands "invincible" bosses.

no chat or custom messages.

more customization options.

better balance and more counter moves. you shouldnt be doomed in a pvp match just because of armor choices.
#8 (Edited 616d ago ) | Agree(1) | Disagree(1) | Report | Reply
Tenrmesa   616d ago | Spam

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