Comments (8)
Games4M - Rob   497d ago | Trolling | show | Replies(1)
Jurat  +   496d ago
It's the little things that make a good game great.

Attention to detail can be marginalised when developers are working to strict deadlines or tight budgets.

But as with all creative/commercial output: quality doesn’t cost, it pays.
Deadpool616  +   496d ago
A developer can have all the time and money in the world to create a game and still end up failing if there's no clear vision of what the game needs to be.

Fine details are good, but the overall project of what is accomplished is what matters. Because in the end there are games that take you on an experience and games you just play through, to get through.
DragonKnight  +   496d ago
I both agree and disagree with your statement. See, having a broad view of what the game is supposed to be is all well and good, but if that was the only focus then games would suck. Games are about creating worlds that don't exist in the real world, and trying to engage the player in such a way that they could picture themselves in that world or would love to picture themselves in it. Imagine a world that was "glitched" (for lack of a better word) and, say, guns were always floating to the left side of your head. That would get annoying.
Deadpool616  +   496d ago
That's true, but have ever played a game you enjoyed with a few glitches in it? I'm not talking about game breaking glitches but amusing ones like seeing a flying pig or something like that. Glitches may happen, but they don't ultimately stop a good game from being enjoyable. It may take you out of it for a moment, but it's easy to get back in it if the games is not consistently riddled with bugs.
Nicaragua   495d ago | Trolling | show

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