Comments (13)
SeekDev  +   716d ago
I don't mind any genre type, I'll play them all, so long as they bring something original to the table. Yeah, I'll get caught up in the Battlefield hype thinking it's innovating, when really it's just a high gloss FPS game.

Really, I think stories need to be told, there's too much multiplayer. I've been watching some films from Takashi Miike (although the two I've seen are remakes) and they tell amazing original (technically) stories in 2 hours, whereas majority of our gaming medium can't even tell a story as emotionally deep as a movie's in 20 or 30 hours. I recognize that it's 2 hours of constant speech with some action mixed in, but still, it's no excuse for games to not have such experiences. A good starting place for a game with such a rich storytelling experience would be the indie scene on Steam, imo.

The only problem with Call of Duty, is that it's converting future gamers that might actually care for some of the richer experiences of gaming into gamers that care for bloodshed and violence only. As a result, it's also making pubs/devs turn to mindless violence in games because it's easy and it caters to a large audience.

When I make a game in the future, and I've been thinking about this for quite some time, I'd like to make one that revolves around both non-violent and violent conflict, but where such conflict is justified. I actually have trouble playing some games nowadays because I'm starting to see just how uncohesive some games and their stories are.
HonestDragon  +   715d ago
Refer to my comment below. I accidentally just wrote a comment. I meant to do it as a reply. Fail on my part. XD
HonestDragon  +   715d ago
Couldn't have said it better myself. I don't mind genres either. It's just a shame that the market it getting over-saturated by FPS and sports games.

Stories should be told. I always like a good story. I have said it before: I am a narrative gamer. Although I do like some mindless fun here and there, I prefer stories overall. And, yes, movies can convey a good story in 2 hours. Yet, some games have trouble doing that.

It is a shame that Call of Duty has gone down this route. Future gamers won't be able to appreciate the beginning of video games (like with the classic arcade games) or acknowledge the highly regarded titles of the 90s (like Final Fantasy) without referring to Call of Duty as being better. Mindless violence is too easy to put in. I loved it when developers took chances and publishers let them. With companies like EA, Capcom, and Activision, I'm very skeptical on how they are treating their developers and franchises.

We can only hope that gaming doesn't turn into one big mess of rockets, realism, and rights. We need more fun, fantasy, and freedom. If you're looking to get into games, I hope you will get those three F's more so. That way you can fully express your ideas and visions for your product. I hope to do so, too. *crosses fingers*
SeekDev  +   715d ago
I actually don't play sports games, I used to, but I'd prefer to play other games. So maybe that's the one genre I don't play? Lol, I'm sure there are a few more obscure ones as well.

Fun, fantasy, and freedom. Fun goes without saying, and the only games I want to make are fantasy, I can be more creative like that. Originally, I wanted to make a fixed story like the Final Fantasy games, but then I watched this, and I thought about the game I want to make, and I realized that absolute freedom relative to the story's progression would have a greater emotional effect on the player. http://criticalpathproject....

Anywho, if I do make a game, I'm going to try to invoke as many emotions as possible from the gamer. Fear, using music and atmosphere. Laughter, this is very important, after the success of Portal and its comedy, I realize this now. Sadness, tragedies have to happen, so long as they have a great effect on the story, or rather the main character. The tragedies would obviously be committed by the antagonist. There are more emotions, lol, but you get the idea.

The game I currently have in mind would require much skill, a small team, maybe three or four and then myself. Basically, it wouldn't be my first game.

The indie developers are keeping originality afloat, I find I enjoy their games more than most triple A games.
Ravenor  +   715d ago
I've been playing shooters since 94 or so, in that time I've seen some amazing stories be told from the first person perspective.

I also really don't see a saturation in sports titles, 1 title for a sport every year is far from over saturated. It's also a genre I started playing in the early 90's, does this mean I'm not a real gamer?

I've played a large portion of FF, I played every platformer I could get my hands on, and I was always intrigued by all the new RPG that came out in NA in the wake of FF7. Even at that time though there were people who simply were not interested in whatever genre for a multitude of childish reasons.

It's no different now, I don't understand why anyone would expect every 10 year old to be super excited about Metroid Other M or Zelda. There might be some other 10 year old who would be psyched to play those games, but the large majority of them are only going to be interested in CoD.

On the school yard, it was all about MK. No one wanted to hear about Cecil, Spoony Bards or Buster Swords. It doesn't mean peoples tastes and preferences wont change over time, and it also doesn't mean people are going to play games forever either.

One last thing, on the topic of future gamers and classic titles...you'll always get people and especially kids who look down on older stuff. I was pretty flabbergasted when I saw how people reacted negatively to a Chaplin film being played. But you'll also get people who like to embrace classic games, and you'll also see lots of those people who grew up on classic games get into game development.
Captain Tuttle  +   715d ago
One problem with your blog
"When the 360 emerged around the same time the PS3 did, sales were very high (despite the problems with the Red Rings). But why is that? Well, the Wii had already been out for awhile and the PS3 was too expensive."

The 360 was released a full year before the Wii and the PS3.
HonestDragon  +   715d ago
Researched, edited, corrected. Thanks, Cap. Can't believe I made that kind of mistake. I always had at the back of my mind that the 360 debuted first and then the others, thus the problems people were having with the Red Rings. Well, that's what happens when you type faster than you think. Thanks for the notification. Much appreciated.
Xanatos  +   714d ago
Hopefully these type of players will evolve like I did they are just starting on a different place. I grew up with the NES and with that came many, many platformers I had my fill with platformers and I just don't touch them anymore, that includes Uncharted. Then came the SNES and with it came the golden era for rpgs and adventure games , these types of games are a bit more complicated and still hold my interest to this day, I would say they are my favorite types. After a few years of more console based rpgs and action games with the ps2 and eventually ps3 I was looking for something new so I got a gaming PC and started enjoying RTS games and God games like Civilization. Maybe this kind of thing is asking too much from kids these days, keep in mind that our generation grew up with single player games so we know how to appreciate them, the internet changed all that some for good some for bad.
s45gr32  +   714d ago
I agree with this blog the problem is that many triple a game developers and publishers are not trying anymore. Indie game developers on the other hand are giving gamers fun short innovative games.
grahamd   713d ago | Spam
edonus  +   713d ago
What this blog describes is not really a problem as much as it is a question.
People have always had their preferences and lots of them were always stuck on fps, sports games and fighting games. This changes a little bit every once and a while. Remember FPS didnt really take off until last gen.
The question is how do you make a game that grabs a consumer that isnt partial to your genre?
This requires lots of things like making games more accessible (not just to casuals but to anyone that doesnt frequent the genre) appealing and rewarding to players. Even at the cost of dumbing down the game or focusing on different aspects. Look at the Mass Effect saga. The 1st one was core rpg, tons of customization and micromanagement. By the 2nd one they stripped it of 50% of its rpg elements and beef up the action elements, then in the last one they added some of what they took out back and added more features to appeal to other genre fans.
s45gr32  +   711d ago
Okay my wording was horrible and basically you just stated what I was trying to say AAA game developers are trying their hardest to please everyone and is not working. Its hard due to the simple fact that some gamers like rpgs others do not and prefer fps. Is extremely hard to make a game cater to all audiences. This is where indie game developers succeed in the fact that only target certain audiences based on the game they are making as opposed to oh call of duty is so financially successful; therefore, letś make our game play more like call of duty or forza is successful let´s make our racing game like forza. Indie game developers on the other hand with little marketing and hype or no marketing and hype take risks and make games not to please gamers but games as art and innovation. Trying to please everyone is not going to work. Now this blog was talking how in the past game developers took risks and were adventurous in making games as art and not oh letś please everyone.
gravely   707d ago | Spam

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