The latest figures have released regarding the sales of Gran Turismo 5, a PlayStation 3 exclusive. They certainly paint a nice picture of how fast this game is selling. GT5 has seen 6.37 million copies moved in six weeks, according to Polyphony Digital's website.
So how does it stack up to the sales of heavy hitters on the Xbox 360, such as the highly rated, 10+ million strong Halo 3? Jeff Bell, the corporate vice president of Global Marketing for the Interactive Entertainment Business unit at the time, told Gamedaily in December 2007 that Halo 3 had reached over 5 million sales. This was in discussion of sales up to "week of November 18", so giving them the benefit of the doubt, this number had been achieved in 8 weeks after Halo 3's launch.
Halo 3 scored a 94 on Metacritic, Gran Turismo a full ten points lower (It got a lot of gruff for taking so long to release). Halo 3's advertisement campaign cost in excess of $40 million ($10 million went into the creation of the "Believe" ad....can you BELIEVE that? har har.), Gran Turismo 5 never had any indication that would suggest they spent as much or more.
However, there are plenty of other factors that cloud the comparison. The PS3 had a plenty higher userbase when GT5 launched than H3 at its launch (However, other than the heaviest of hitters like Reach, Call of Duty, and Gears 2, not many titles sell that much/fast, and even fewer at the same rate). There will always be the question of "Sold vs shipped" (Though somewhere deep in the blackened hearts of fanboys, they all know all of the big 3 report shipped, as that is SOLD to them). They're different genres.
What's important to take out of this is that, Gran Turismo 5 is holding its own despite critical response from reviewers, less advertisement, and being of the seemingly less popular (of today) genre. GT5 proves that exclusive software on the PlayStation 3 can sell big, perfectly capable of modestly competing with its HD counterpart.
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Sources:
http://www.polyphony.co.jp/...
http://news.teamxbox.com/xb...
Decent Shop job: myself. It's too bad it got slaughtered in the down-scaling process.
[Important Note: Don't be the first person to claim I didn't mention Reach, because I do. Yes, Reach likely sold at a faster rate, at least going by the fact that it moved 3 million units in 24 hours O_O (Other than that, it's pretty tough to find a lot of officially announced info on more recent numbers - though it's safe to assume it's selling well). Now READ my post. Thank you.]
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
I wonder how much Sony/GT has spent sponsoring real race cars/races over the years. You see the logo all the time, and for many years. Can't be cheap.
not a bad read but you should dig a little deeper. You should show how the different versions of GT compared on the different platforms. From what I have seen it has been a mixed bag of sales. up down up down.
GT3 has roughly 15mil sold where as GT1 and 4 are close to each other at 11mil (+/-). GT2 is the only one lower at close to 10mil.
When you look at halo sales. It has increased each release in the main series. Halo 1 close to 6.5mil. Halo 2 nearly 8.5mil and halo 3 close to 12mil. Then you have Reach that isnt part of the main series coming in close to 8mil and ODST just under 6mil.
I think its great that titles like these are able to generate such sales. GT5 is deserved of its sales and will continue to gain on the others. Something else to think about. The used market is significantly bigger now than it was. These numbers of what was sold should be counted as the "original owners". I will admit that while I did buy Halo 2 and 3 new. I did not for Halo 1 or GT1 and 3.
I will bet the GT and halo games have changed hands equal to the amount they have originally sold. That would be an interesting statistic to read.
You do realize those GT were shipped numbers
Install base of the 360 in September 2007?
Install base of the PS3 in November 2010?
Do you have the actual numbers for both out of interest?
" Gran Turismo a full ten points lower (It got a lot of gruff for taking so long to release)."
It got a lot of "gruff" because it was an incomplete game. Not because of it's length of development.
Also back in 2007, there were a lot less 360's in the market than there were in 2010. I am pretty sure the market being bigger now than back in 2007 has something to do with it.
"What's important to take out of this is that, Gran Turismo 5 is holding its own despite critical response from reviewers, less advertisement, and being of the seemingly less popular (of today) genre."
There was a TON of advertising. At least here in Canada. It was on on between every show. Not sure where you are coming off with that. Also note the GT5 is ONLY selling in Europe where many of the car enthusiasts reside while sales in NA are stagnant.
"GT5 proves that exclusive software on the PlayStation 3 can sell big, perfectly capable of modestly competing with its HD counterpart."
Also note that the GT franchise has a long time following since it's first release of GT1 back on the PS1 in 1997 where as the Halo franchise started in 2001 on the xbox that only sold about 24 million consoles. So where GT5 had already had a large franchise following for the last 14 years and on a console that had over 100 million units sold, the Halo franchise is only 11 years old, 1/4 of the IP's in the market compared to the GT franchise and in a highly diluted market.
Lets let sales speak for themselves. When GT5 hits 10+ million then lets start comparing sales. As for PS3 exclusives selling on the PS3....there are ONLY 2 franchises that have great sales, MGS4 and GT5 which coincidently are both franchise with a long history dating back to the PS1.