After an 8 year absence, Sly Cooper has made his long awaited return, bringing his adventures to the PS3 for the first time since his last outing in 2005 on the Playstation 2. Sly Cooper Thieves in Time is the perfect name for Sly's newest adventure since playing this game makes you feel like you took a trip back in time to the days when adventure platformers were the "big thing" in gaming.
The newest chapter in the adventures of Sly Cooper picks up some time after the end of Sly 3: Honor Among Thieves. Thieves in Time begins its story by telling us how Sly and the gang have each been spending their time since their "retirement" following the events of Sly 3. Unfortunately for them, they are forced to reunite when it is discovered that an unknown new enemy has been somehow erasing the pages of the Thievius Raccoonus and with it, the history of the Cooper family.
Sanzaru Games did a fantastic job of re-introducing Sly Cooper to an all new generation of gamers. Thieves in Time continues to have the same old school charm that past Sly Cooper games possessed while introducing new gameplay mechanics that also give it a modern feel. Thieves in Time still has the beautiful and traditional cell shaded style that Sly Cooper games have been known for and the gameplay remains as fluid and dynamic as ever as you glide across different unique looking environments while implementing both stealth and platforming techniques to outsmart and outmaneuver your enemies.
Some new modern additions to Thieves in Time include 3D functionality and the innovative Cross Play feature with the PS Vita. The 3D function is used perfectly and makes the beautiful and vibrant world of Sly Cooper jump out at you and adds an extra level of immersive fun to the experience. I also found playing in 3D helped make it easier to locate hidden treasures scattered around the environments since the 3D effect made everything "pop out" of the screen.
Sony's innovative "Cross Buy/Cross Play" program is an incredible program and continues to impress with Thieves in Time. For the generous price of $39.99, the PS3 retail copy of Sly Cooper Thieves in Time also comes with a free digital copy for the Playstation Vita. Not only is the Vita version identical to the PS3 version in gameplay, but it is almost identical in terms of visual graphics as well. You can switch back and forth between playing on the PS3 and Vita seamlessly for a continued and uninterrupted playthrough experience. The Vita Cross Play also introduces a fantastic new innovative feature called AR Treasure mode where your PS Vita becomes an X-ray radar (in your characters first person view) that reveals the locations of all hidden treasures in real time as you play on the PS3.
Any old school fan of the Sly Cooper franchise, or stealth action platformers in general, owe it to themselves to go out and play this fantastic game. In a gaming market that is over saturated with shooters right now, its good to know the old school platforming genre is still relevant in today's gaming landscape.
After Sly Cooper Thieves in Time was released on PS3 in 2013, Sanzaru Games has not had the chance to revisit the raccoon and his gang.
Is it law that every Sly game from Sly 2 onwards end on a massive cliffhanger? I wouldn’t be as anxious for a Sly 5 if they just gave Sly 4 a succinct ending.
On another note we still have yet to hear anything about how that Sly Cooper television series is coming along.
Sly Cooper: Thieves in Time Lead Designer talks about his passion for the project, how they would love to return the world of Sly Cooper, and how the first episode of the DLC is completely written.
Incoming unpopular opinion!
I thought Thieves in Time was decent, but a bit of a letdown to be honest. Sly 3 ended perfectly, giving a conclusion of sorts for the main 3 characters while still leaving a little room for imagination, and had some of the best moments from the entire series, (The fight with General Tsao, anyone?) then Thieves in Time comes along with its lame villain, destroys Penelope's character, (I legitimately thought she was being brainwashed or something. Plus, why the boss fight in that crappy little mech suit when she's a master combatant and tech wiz?) and logic that makes no sense even in a cartoon world, such as Sly purposely being sent to prison so he can break out by... Throwing the one ton iron ball he's chained to to break through the wall? When he's never showed this type of strength before, and never displays a similar feat ever again? Plus I thought the levels were better designed in earlier games, and the cast of controllable characters in 3 was much more diverse and interesting. Sucker Punch were the true masters of this series.
Ever wonder why games suddenly have unexpectedly hot characters? Like unexpectedly hot animal people? Well, everyone has different tastes! These are ten times when the animal people were supposed to be really sexy!
Nothing unexpected about being hot! These are character designs and characters are not designed unexpectedly~
Too bad the site wants me to click multiple pages just to see them get upset about furry art. Not worth it.
Your only con is the same one I also have, loading times are to loooooooong!
TiT really could have benefited from a 15-30 min install but, the load times really don't take away from fun factor or atmosphere of the game. Sanzaru did a Awesome job creating another SLY Universe for us to play in!
If anything, it really get's you excited to run out into the World for the next mission!
Great Review!
Thanks for the comment. I completely agree, Sly TiT was an amazing game. The load time didn't hurt the quality of the game, but in honest fairness, I had to mention it. Feel free to follow my blog at http://people.ign.com/chris...
great game!
This game is awesome!!
Thanks for the comments guys. Glad you guys are enjoying this game as much as I am.