Eurogamer.com writes: Sony Computer Entertainment boss Kaz Hirai has dismissed Microsoft and Nintendo as competitors because he sees PlayStation as the "official" industry leader.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
It's an accurate statement from Sony,they simply can sell their casual products(The latest Singstar with over 500,000 sales worldwide)and their hardcore products(Resistance 2 with over 1.2 Million sales worldwide).
Nintendo of course,can sell their casual software like hot cakes,but their hardcore software(Disaster for example) did not put up satisfactory numbers.
Humble yourself, and you shall be exhalted.
and
A person who is putting on their armor should not boast like one taking theirs off.
While I do enjoy the PS3's technological advances (I go on home at least almost every other day now) keeping a humble attitude installs dignity to both the consumer and the vendor.
But I believe Kaz realizes that a major obstacle may have been overcome, so he may very well be "out of the battle", and therefore sees himself in the position to boast, so I won't come down on him too hard...
...after all, I full well know that I'll be handing Sony $60 when Killzone came out, and bulking up to over 30 games (on disc, mind you) that I play on my PS3.
He's so confident now, I'm almost willing to say some sizable announcement is near.
Sony did lead the industry... Microsoft dethroned them hard this gen and Sony are left trailing... Sure the PS3 suits me more as a person but the 360 is clearly the better purchase for a wider range of customers
Can't argue with him...
KZ2>>>>>> 360