180°

Destiny is plagued by the horror that is PUGs

GameZone: "What’s the biggest problem in any persistent massively online game? No, it’s not the boring routine of questing, the sometimes bland story, or the lack of high-level content. It is pick-up groups. They’re awful, painful, and at times downright embarrassing."

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gamezone.com
TIER1xWOLFPACKx3558d ago

This article says the strikes are destinys raids when destiny has raids as a seperate mission type, do some research before writing stuff like that

Razjin3557d ago

So let me get this right he's complaining because his team failed many times which I probably can assume that they were either under level or under geared for the mission so who's fault is this? People forget this is not just an FPS it's also an "Action Roleplaying FPS Game".

LightofDarkness3557d ago

I completed that mission as a level 6 hunter, while my team-mates were a level 5 Warlock and a level 4 (seriously) hunter. We only wiped out twice during the segment he's talking about, once we got the hang of using the surrounding cover and taking out the snipers and stealth melee guys as priority 1.

But taking out the Devil Walker took us probably 20-30 minutes, while the giant eye thing took 15-20. All we could do was chip away at it for ages, focusing on the legs and hammering the neck when it became exposed.

While it felt tedious at times and somewhat stressful, the sense of accomplishment and victory we felt upon complete that mission was pretty incredible. We spent over an hour at it, pretty much constantly imperilled, and watching that stupid Sepiks thing kick it was immensely relieving. I was constantly running back and forth, reviving the other two. I almost doubled their kill counts as well. It was like a Dark Souls moment, honestly.

GameSpawn3557d ago (Edited 3557d ago )

During my first attempt at the Devil's Liar strike, me and one other guy took on the walker by our selves -- we were both level 7+, but we had to sit opposite from each other and chip away at the damn thing. When it would fire its insta-death cannon one of us would duck behind cover while the other would fire away, the tank would turn its attention to the last one firing at it and the whole process repeats back and forth.

The second time I played through I had two level 8 idiots that kept trying to take on the tank head on instead of using the cover and potshot rotation strategy above (there are two relatively safe area's to the left and right of the tank that are also good cover from the re-spawning enemies that only serve to replenish ammo).

There are some people that just think Destiny is Halo on Legendary when being under-leveled, but it sure the hell isn't. Most enemy types other than the grunts (dregs I believe) will rip through you once they are 2-3 levels above you.

Tetsujin3557d ago

I've played other MMOs (especially Final Fantasy 11), and sometimes you have to take the good with the bad when dealing with Pick Up Groups (PUG). To go on a rant about someone lower level joining your group, we all first hit that mission with low experience and multiple deaths regardless of being a lower level or maxed. Fortunately I played the majority of the game with people I already knew outside the game, or through someone else, and we completed missions together. Outside Iron Banner and Crucible the only time we even did pick up was if at least two of us were already in the same team.

I do agree sometimes it can be frustrating, however unless you've played other MMOs you sound like someone who doesn't play a lot of co op. No I'm not directly calling the author out, just suggesting next time to consider the position other players are in before ranting about (a) negative experience(s).

sevilha823557d ago

I stoped reading when the author claimed questing was boring.

zeuanimals3557d ago

It's an opinion piece, it says right below the image, and I agree with some of it.

Here's every quest: go there, kill waves, advance, kill more waves, advance, waves and a mini-boss that's really just a bullet sponge and isn't even remotely hard, win.

It was a chore for me and I didn't enjoy it in the slightest. If they're trying to make the game fun, then add some variety or make some real compelling enemies that aren't just bullet sponges. Taking 20-30 minutes doing the same routine of shoot at weak points and keep shooting, dodge attack, shoot at weak points and keep shooting, etc. is not fun at all and that's how you beat all of the bosses, aside from the mini bosses like the Wizard from the mooOOoon. I literally never got hit by Septiks Prime or the Devil Walker, aside from the few times I got careless, but even playing on hard, I never died.

Oh, and how about them exploration "quests"... People gave games like Watch Dogs and Infamous SS crap for having stupid mini-side stuff that are all very repetitive, the Destiny "quests" are no different except they're much less compelling, somehow. Go kill some Vandals and pick up some stuff... Or my favorite: Go there and stand in one spot for something to sync up. Yeah, that's actually one of the exploration "quests", go somewhere and stand for a few seconds.

iceman063557d ago

I understand what you are saying...BUT, in the end, missions in MANY games boil down to exactly what you described "go there, kill waves, advance, kill more waves, advance, waves and mini-boss". MMO styled games are even MORE notorious for that routine. There are "fetch" quests, open-the-area quests, defeat said enemy quests, etc. Sure, I wish that some "genius" developer would find a different way to do these mundane tasks. But, at this point, it's the very nature of these type games.

sevilha823557d ago (Edited 3557d ago )

I understand,but i belive many people aren´t aware of one thing,Destiny is in it´s purest form,an RpG,and questing is what you do in an RpG,and if someone isn´t into RpG´s they will not enjoy Destiny.

I think Destiny will attract many kinds of gamers due to it´s shooter vibe and i belive it will mislead many by thinking it´s a shooter,and that kind of demographic of gamers in my experience don´t like RpG´s very much(even thoug i know alot many that enjoy both ,myself included ).

I know questing can be boring sometimes but trust me people that love RpG´s love questing ,it´s what´s it all about,adventure and EPIC loot =)...

AgentSmithPS43557d ago

Lol. If the pugs in games were as cute as those dogs it would be easier to forgive their many faults.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter331d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood331d ago (Edited 331d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro331d ago (Edited 331d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881331d ago (Edited 331d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell331d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig331d ago

I think FIFA alone makes over $1bn a year from mtx

anast331d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername331d ago (Edited 331d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g331d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka331d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

331d ago Replies(1)
331d ago
Father__Merrin331d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard483d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai482d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface481d ago

prob because 2 is a grindfest slog

spoonard479d ago

That's the bummer of 'games as a service'.