80°

Triple Down - How Multiple Characters Ruined Grand Theft Auto V

Ricky from Twinfinite writes; "For a studio famous for its amazing narratives, the story of Rockstar's Grand Theft Auto V seems to have been forgotten about remarkably fast. The reason why, we think, is tied to perhaps its most famous gameplay mechanic; the ability to switch between multiple protagonists at any time."

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twinfinite.net
Gozer3662d ago

This author makes a good point about the differences in story execution for GTAIV and GTAV.

crusf3662d ago (Edited 3662d ago )

"Go get her Ray!"

chrissx3662d ago (Edited 3662d ago )

I disagree that the feature ruined gta 5 as it was rly awesome,but I wouldn't want gta 6 having it. Would prefer a single character nxt gen gta

micx3662d ago

I don't mind either way. I was actually good for me because I don't see how I would bear through the whole game with Franklin.

However, I'd like a GTA fully centered around a character like Michael.

DonDon3662d ago

What's wrong with Franklin? Plus, Michael complains too much, and frankly I could care less about his family issues. I think Trevor and Franklin were the best.

MeLoveRamen3662d ago

For me, the multiple characters didn't ruin the game for me, but it diffidently made it to where i didn't care for the characters and didn't care what happened to them. But i did enjoy the missions because they were pretty insane, especially driving the truck off that big ass plane.

crusf3662d ago

The title of this article should be "Unpopulor Opinion Article for Ad revenue/Clicks #413!"

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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