A few days back Rockstar rolled out the latest patch 1.09 for grand theft auto online. They also took down online while they performed maintaince by cleaning out hacked money. However, it seems the latest patched version is still open to hackers.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Why doesn't Rockstar implement a system in which players can choose to play with hacks or without hacks. Kinda like what Blizzard did with Diablo 2 servers.
These are all patched, all you are doing is promoting these Youtube glory boys lol
Rockstar should bring the price of the shark card down...way down for a start.