OnlySP: It seems that the days of having a traditional offline single-player experience with no DLC, no patches and no day one updates have almost all been lost as the age of gaming continues. It’s very obvious that the times, they are a changin’. And it seems they’ll be a changin’ once again as we embark upon the next-generation of console gaming. Can the sole singe player experience continue for the next-generation or will some form of hybrid of single player/multiplayer come into fruition? Let’s discuss.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
I've been a single player gamer since the beginning, in the Atari 2600 days. I would like it if developers would split the single and multiplayer experiences and allow players to download one or the other, or both if they want. It would lower the cost of admission, allowing single player only gamers to buy the single player portion for $30. It would probably sell more copies, because players could play what they want at a discounted cost without paying for a section of the game they may never use. And I think it would give gamers a chance to play games that they would never buy for $60. Basically an impulse purchase at $20 or $30.
A win-win for developers and gamers. Gamers get exactly what they want to play, the way they want to play it and developers get sales that would probably expand on current numbers due to the lower-cost.