Grand Theft Auto V scoffs at your next-gen consoles, declaring that the 360 and PS3 can still do some amazing things. The graphical detail and scope of Los Santos is pretty impressive, even on aging hardware. Sure, the game would still look much sharper on PS4, Xbox One, or *gasp* a decent gaming PC, but these dinosaurs get the job done. Graphically, GTA V is what I’d call “perfectly fine, even impressive” on current gen consoles. Where the consoles start to show their age, in some subtle and not-so subtle ways, is when you load up GTA Online.
Rockstar Games will be conducting one-to-one discussions regarding its live service game, GTA Online, with a select number of players.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Rockstar Games is permanently banning players for using an account duplication exploit in GTA V's multiplayer component, GTA Online.
Why is this news? Is this supposed to be some sort of heads up to those involved?
I always assumed that the reason why the graphics are less impressive, and there being a lot less npc's and traffic than the campaign had something to do with the fact that the whole city has to be streamed via internet. I didn't think it was due to cobsole limitations since the cobsoles handled Los Santos just fine. In fact, I notice that the graphics are improved when I play a mission alone, or if I play the roaming mode in solo mode. It looks as good as campaign when I do that. But once i'm in a full online city, the graphics drop and the npc's/traffic are not plentiful.
I hope GTA online comes to next gen, just imagine more players, less building pop ups, better graphics and a locked framerate .