20°

CBS: Super Smash Bros. Brawl Review

CBS writes:

"I believe HAL Labs threw in everything this time around (except, perhaps, the proverbial kitchen sink). In addition to the 'Spectator' mode, which was designed for the non-fighter, there is a 'Rotate' mode that allows more than four players to enjoy the brawl by (you guessed it) rotating the number of players who want to fight in and out of the four allotted slots. There are probably some additional features that I may have overlooked but, seeing as my friends have just about finished their 'Brawl' match, it is almost my turn to rotate in so I'm going to have to stop typing and go 'Smash'"

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin670d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin670d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum670d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa669d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5796d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

855d ago
BrainSyphoned855d ago

Having to do a thing three times would make my list as #1

Jeriphro855d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned855d ago (Edited 855d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

854d ago
0hMyGandhi855d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro855d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola855d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck854d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel