Comments (6)
Bimkoblerutso  +   521d ago
Well, considering pretty much EVERYONE around him dies (and entire cities and ships burn), I've never really been all that concerned with the threat of the necromorphs. Like in most games, I just consider the protaganist to be exceedingly resourceful and well adapted to the given threat.

My real problem in DS3 was that they made Isaac about as interesting as a bag of hammers. In the second game he was a guilt-ridden mess, struggling with his sanity. In the third game, he just acts like an angsty pre-teen the whole game. Here they were trying to save all of civilization, and all he and Ellie could ever talk about was their feelings? Gimme a friggin break.
RE_L_MAYER  +   521d ago
Cool story bro
jerethdagryphon  +   521d ago
simply put ds1
hes an engineer not cut out for this , this comes across as tense limites weapons and capabilitys

ds2, hes seasons he knows to aim for limbs and what works the death and loss gets to him mentally he on the verge of either going hardcore steel mind or comatose (steelmind nothing affects him as hes seen it before )
hes a survivor

ds3 hes a mess he knows whats happening he knows hes loosing it and bows out but hes now a soldier a leader in this regard he knows necromorphs and how to fight them

this comes across as him leading the charge and being resentful

additionally, no sequal set in ame time frame is as frightning as an original
ds1 was new ground

ds2 we knew what was coming and prepared for it
ds3 is we knows whats coming and where, we cover grates we set mines we dont mess around with style weapons

ive platted all 3 and i can see how it goes and whay, ds4 would be a full on battle to survive.
kma2k  +   521d ago
From the article "...it's getting quite implausible at this point."

Wait so your saying the idea of necromorphs in the first place is plausible?
abzdine  +   521d ago
well he IS dead for me
spartanlemur  +   521d ago
What a stupid article. The genre is SURVIVAL horror. How disappointing would it be if I spent 20 hours surviving the storyline and then got killed by some stupid thing right before the end credits?
As for killing them in the next game - the best kind of endings, as most people will agree with, are bittersweet, and don't anger you (see the reaction to Mass Effect 3 for an example of an ending with too much lemon, not enough sugar).

I like games which make me a little sad at the end, if done well, but I honestly hope this guy's calls to make games outright depressing upon completion get totally ignored.

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