Comments (10)
xHeavYx  +   474d ago
It seems that everyone is becoming Adam Sessler
barefootgamer  +   474d ago
You say that as if critical discussion on a popular video game is a bad thing.
Rockefellow  +   474d ago
Exactly right-- this kind of discussion flourishes the industry and adds an air of maturity, if done tastefully.

Of course, you could take it the other way and cite Sessler's consistent crying and incessant arrogance as something we don't want to see more of, but that's certainly not the case here.
Rex_Aeternae  +   474d ago
I never saw Sessler cry.
Unless you guys stumbled upon some secret video that I haven't found, in my opinion he only reasonably voiced his opinions. If you didn't like what he had to say you didn't have to watch. There are many other "game reviewers" out there. Nobody ever said Sessler was perfect, but hey, if you guys want to insult him you can do it to his face at the google hangout thing he does.
Sadie2100  +   474d ago
Rus has been writing commentary for years now on IGN, Bitmob, and now GamesBeat. FYI.
dboyc310  +   474d ago
Lol exactly. The game lack violence compared to the first Bioshock. Infinite just involved you shooting people just like any other shooter.
franko  +   474d ago
I've played games that were far more violent than this one.
Picnic  +   474d ago
The violence needed to be like this. Partly because the environment itself isn't usually as intrinsically scary as the original Bioshock. Not only is it lighter but often battles are in the open rather than in buildings so there is not so much a scary sense of claustrophobia to rely on.

Also, it made the skyhook multi-purpose. And the violence that it results in , even though it's at your own hands, gives the game an exciting, horribly fascinating, sense when you know that you will HAVE to use your skyhook in a very visceral way because the enemies are just too close rather than getting rid of them with just a vigor or gun (which, now, on their own, almost seem purely last generation).

And think of the time. World War 1 was around the corner. Al Capone. And World War 2 not long after. Infinite had to set the tone for the historical bloodshed and changes in society (a coarsening generally) that would be dominating for a few decades.
Serjikal_Strike  +   474d ago
This game is far from "violent"
Tomb Raider is more violent than this
DRM-Killz  +   473d ago
Its not "Far from" as it can be quite violent, but yes the new TR is a fair bit more violent.

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