Doesnt happen that often, I've yet to actually see a demo be that much different than the game, except for the fact that they usually string together story sequences in a different order.
That's the developer's fault for releasing a bad demo...and if its a game that is only good when you get really far into it,then dont release a demo at all.Simple as that.
Who's Schell Games? Never heard of em....really...who?
Unwarranted-Self-Importance speech? Now....if Hideo Kojima said this or Miyamoto or David Jaffe orrrr Ken Levine even....but, who the fuck is this guy?
Demos can certainly hurt retail sales....if you HALF-ASS the demo and your game is ALSO half-assed. Him saying "Dont make demos' as a way of saying "Our game sucks so much ass, that we can't even give you a Demo-nstration of it because we fear you'll see the games' true colors before launch, making us not gain any money based on forcing the consumers to be in a corner of ignorance"
Sounds like that summed up. Give a demo and risk perception of it being Honest and truthful.....or confidently give a demo when you know your game is ready, has a chance, and the Demo-nstration succeeds at its job....Luring more interest than what was originally conceived.
That's really awful logic. As if no good games failed simply because no one knew about them or crappy marketing. The likes of Oddworld and Double Fine's work come to mind.
Well everything has it's pros and cons. I guess that is just one of the cons.Pro it helps show people a sample of your game. Con, it makes people make irrational knee jerk judgements about your game.
Yeah of course it does if you make a crappy game. He is basically saying if you make a shitty game don't put out a demo and have people buy it off of hype and get screwed.
For a lot of demos i wish they would give more then one level, because for the most part i cant make up my mind on a single level, so that means no sale
finish the demo on hard and get 5 bucks off the game, or 50 ms points / psn points, you can bet your demo will be the most played demo
What a load of bull****. You know, we had an entire generation of PSX/Saturn/XBox/PS2 demos, and this didn't happen. Just how crappy was the game you were trying to pedal?
Made since from a business standpoint, but as a consumer I'm not really too enthusiastic about spending my money on something i've only seen per rendered and/or played by someone else who is usually not as good at gaming as others.
Non-issue.
Unwarranted-Self-Importance speech? Now....if Hideo Kojima said this or Miyamoto or David Jaffe orrrr Ken Levine even....but, who the fuck is this guy?
Demos can certainly hurt retail sales....if you HALF-ASS the demo and your game is ALSO half-assed. Him saying "Dont make demos' as a way of saying "Our game sucks so much ass, that we can't even give you a Demo-nstration of it because we fear you'll see the games' true colors before launch, making us not gain any money based on forcing the consumers to be in a corner of ignorance"
Sounds like that summed up. Give a demo and risk perception of it being Honest and truthful.....or confidently give a demo when you know your game is ready, has a chance, and the Demo-nstration succeeds at its job....Luring more interest than what was originally conceived.
Jesse Schell is a moron. Case closed.
Idiot.
Unless he's talking about $1 to $5 games, I'm not seeing how you can expect buy something unseen that ranges from $60 and up.
finish the demo on hard and get 5 bucks off the game, or 50 ms points / psn points, you can bet your demo will be the most played demo