Grand Theft Auto V, the highly anticipated next installment of one of the worlds most popular franchises, was initially announced for a "Spring 2013" release date for the Xbox 360 and PlayStation 3. Fast forward a few months to the start January, Rockstar Games made a promise of unveiling the official cover art and fast forward to the end of January; Rockstar all but scrapped the plans to unveil the cover art by the end of January and instead, announced that the game would be delayed until September 17, 2013; citing the need for "extra development time" as well as "additional polishing"
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Hopefully not I don't want to have to purchase a next gen just for slightly better graphics.
This being developed for PS3/360 obviously means it would take wayyyy more time to recode the entire game for a new console, it doesn't make sense to throw out all that hard work on coding for current gen consoles.
Also, with a massive install base in current gen it only makes sense to code for current gen and continue polishing rather than starting code from scratch.
Focus should be on the next Red Dead, Bully, & Manhunt games for next-gen. Agent too if that's still in development. The next GTA should release later in the next-gen life cycle when its install base is larger.
Well I don't think they would skip out on PS3/360 now, but R* might have secured a next gen exclusivity deal (timed or not) for GTAV.
That would both give them the sales from this gen and a chance to get some knowledge of the new hardware...
First of all you can pre-order it, there is a install base of around 160 million when you combine the 360/PS3. I doubt they will release it on next gen as well, especially since those consoles probably wont be out until November and GTA5 is supposed to release in September.
Rockstar has postponed their games before, they have also released a GTA game near the end of a generation and they didn't put that version on new hardware. The thing with Rockstar is that they take their time, they have probably been working on GTA5 since before GTA4 launched, they take their time and do things right.