Eurogamer: For ten years Halo has been my favourite console game. I played the first one at university with my friends, as I imagine a lot of you did. After university I moved into my mum's new flat in Streatham, South London and bullied her, really, into not only getting the internet, but letting me run a ten-metre-long ethernet cable from my Xbox, along my bedroom floor, down the stairs and into the router by the kitchen, just so I could sign up to Xbox Live and play Halo 2 online.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
has a really good story behind it. Very few games these days have a long standing tradition of continuation with a story that draws the player in. Its like movies that have been around for a while get appreciated more for their contribution to film and they are respected for their story driven dialog.
Its too easy to try and capitalize on something popular and flashy because others do it as well. No doubt there could be some legit CoD fans out there but me personally I never cared for that series style of gameplay.
I enjoy the unrealistic future based content of games like killzone and halo just as much as the movies like star wars and star trek. They are purely entertaining and meant to be a departure from reality.
games based on modern or contemporary settings in a violent nature (such as modern warfare) are aimed at trying to be realistic which, if i want to see that i will watch the news of what's going on with various warzones in the world. No offense to those who enjoy them....they arent my style.
Halo is not for everyone. But for those that enjoy its style it certainly delivers where it was meant to. the single player side is what i prefer most as it lets the player go through the story on their own terms.
Multiplayer is fun for time wasting but I never take myself seriously in that like so many others do. I guess that is why i get my ass handed to me within the first few minutes of every match. It doesnt bother me that i suck at multiplayer but I still get respawned and try to "finish the fight".