Comments (3)
shivvy24  +   629d ago
interesting article
WolfLeBlack  +   629d ago
A good idea for an article there, but the author didn't actually seem to reach any real point past: how can morality in games work? More time and words needed to be dedicated to this article, I feel.

For me, morality in games is a tricky thing. Most games throw in moral choices, but then very clearly sign-post "Good" and "Bad" choices, and then reward you for heavily for being good. I don't think that's all together bad, after all it works quite well for Mass Effect, although happily it never felt like it punished me for being bad.

The Witcher 2 did moral choices very well, I though. It presented a situation, and solutions to that situation, but never sat there and said, "that one is bad and that one is good". You just had choices, and it was up you to read the situation and choose what you deemed appropiate. There was no clear cut "good" and "bad", just choices.
spartanlemur  +   629d ago
"one man's freedom fighter is another man's terrorist"

Untrue - a freedom fighter attacks the perpetrators who are making a conscious and unfair decision to oppress them whereas terrorists attack both decision-maker and their people/civilians. Terrorism attacks innocents to prove a point, freedom fighting attacks only those who bear arms and prevent them directly from enjoying freedom (or those up the chain of command responsible.

Upholding sustainable utilitarianism and fairness of its application is a largely benevolent objective, and choices which work towards this are objective, and not subjective morality.
There are indeed good and bad choices, but I'll agree that this isn't the case all the time (economics - austerity is not evil, just an alternative way to upping spending to escape a recession and debt.).
What we need is more dragon age style choices, where your companions perceive you a certain way, rather than fable style extremes of good and evil.

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