Comments (11)
Lord_Sloth  +   612d ago
Umm...No. Good game design is coming up with something good.
FlameBaitGod  +   612d ago
lol no, if you knew anything about business you would know that its looking at what works and how do you make it even better.
floetry101  +   612d ago
Don't often agree with Molyneux, but I think he nailed it this time around.

There's a fine line between derivative and inspired. Uncharted obviously draws from the latter to create something that supersedes its immediate predecessors. Not original when you break it down, but still carves its own niche.
Muffins1223  +   612d ago
Nope...That too but also,every game design is stealing a little bit off another.To animal crossing and total war and sonic are some examples that where ripped off older designs
OmniSlashPT  +   612d ago
It may be true with games such as Uncharted or recently Far Cry 3, but what about games like Soundshapes and Journey? Or Team Ico's games? You cant generalize an opinion, but it's mister hype itself talking so I guess no one really gives a shit about what he says anymore.
Kennytaur  +   612d ago
Sound Shapes is taking cues from games like Tales from Space or Gish.
Stoppokingme  +   612d ago
He is right to a certain degree.

You can see where games get their influence from by playing them, for instance the drag takedown from Far Cry 3 reminds me of the same move from Dishonored, And the rat swarm from Dishonored reminds me of the insect swarm from Bioshock.

Most features from games are derived from another.

There will always be Dev's trying to emulate another games' success, that's how we ended up with BF3 and MoH.
krazykombatant  +   612d ago
Some people haven't seem to have heard that Imitation is the greatest form of flattery.
PureSophistry  +   611d ago
Still- I think he provided an earnest assessment of the industry and his place within it.
SolDojo  +   611d ago
Excellent interview, best find on N4G today. :)

Looking forward to the alpha.
PureSophistry  +   611d ago
Thank you very much good sir!

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