The difference here is the inclusion of elements of tower defense games. Each level has a base Q-Force, but there is more than sitting waiting for the enemy to come to us. The Ratchet & Clank universe works well in this manner: the gun turrets are diverse and fun and promise, while multiple enemies fit well in the clips we've come to expect from the Tower Defense genre.
To build defenses need screws as in all games of the series, and harvesting them requires a bit of scouting out the base. It's an interesting dynamic, require risking base defense while hunting finances to strengthen further. There are going to start a level with a gun, here is entering the traditional gameplay of Ratchet & Clank and springs into action with a complimentary frenetic combat with excellent weapons and platforms.
VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.
Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."
VGChartz's Adam Cartwright: "Thanks to some solid late-in-life Japanese support, and a sea of backwards-compatible games, the Vita’s library of third-person shooters is a lot better than it first appears, covering a variety of sub-genres from horror to stealth to tactical, all the while providing games that are a tonne of fun to play."
Missed so many games.
Also backwards compatibility differs from region to region.
Literally some stores like the NZ/Aus store will allow syphon Filter 1 and 3 but not 2 and the USA store is different again
VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.
In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."
Please make a proper Ratchet & Clank game for PS4 Insomniac. Like A Crack in Time. PLEASE!
I agree with that statement but this game is really addicting in coop and online!