Ok..less than a week till release & we still do not know the actual spec numbers for the Wii U yet? Does anyone find that the least concerning at all?
If Nintendo is so confident as they should be with the system than these numbers should have been revealed long ago. I do not know i just find it odd we have no idea the actual numbers.
No its not concerning because it will have games people want to play. You can talk power all you want but to me the name of the game is still entertainment and if it has a super gpu or a weak one if it entertains me it did it's job. But to each his own
It's not concerning when you take into account this is Nintendo we're talking about. They never release the full specs for their consoles or handhelds. We won't know the actual specs of the Wii U until after release, when someone opens the console to study the components.
If the WiiU has E6760 which you say it does then it is based of AMD Radeon HD 6670 (codename Turks) and will feature 480 Unified Shaders, ten times that of the Xbox 360.
It doesn't really have the ring of truth to it, I suspect the documents on Scribd are fake... It's not that the specs are either good or bad, just a bit "all over the place".
I hope the clocks speed are closer 2 than 1, still for a console Reggie says will probably fend off the next Sony and Microsoft box its clock speeds are probably going to be at least 2Ghz. I'm sure the Wii U has sufficient power.
I'm glad the Wii U is out 12 days in the US before the UK, if the specs are really poor then I may just cancel my pre order and wait for more games and a price drop. I need someone to dear down the console soon. It better be at least twice as powerful as my PS3 but I know it will be nowhere near my PC.
If Nintendo is so confident as they should be with the system than these numbers should have been revealed long ago. I do not know i just find it odd we have no idea the actual numbers.
If the WiiU has E6760 which you say it does then it is based of AMD Radeon HD 6670 (codename Turks) and will feature 480 Unified Shaders, ten times that of the Xbox 360.
Your sources claims
"PowerPC architecture. Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB, core 1: 2048 KB, core 2: 512 KB"
Just madness. Show me a Caching hierarchy this messed up. Never gonna happen.
The Caching is far more realistic in this example for a IBM CPU
Nintendo would have to go out of their way to make this system just better, same or slightly worse than current gen hardware.
We'll know within a week.
some people really go the extra mile nowadays to cause shit or make news.
going to see this one float around the net for a bit.