Riot Games released an infographic backing up their claim to be "The most played game in the world".
While fans of the series may not be surprised by this it's particularly impressive when the numbers are compared to other multiplatform titles.
Riot Games cancels Riot Esports Network, refocusing on Valorant and other core projects. Discover the reasons behind this strategic shift.
The League of Legends maker's accountability falls on people not at fault, while Microsoft celebrates the Activision Blizzard acquisition by disposing of devs.
Jadeja: "I made tons of mistakes, so instead of firing me we have to let go of these other people. Also, we're doing this 'for the gamers' and totally not for our shareholders!"
Spencer: "The less we say the better, heck I didn't even notify everyone impacted. But we're just trying to sustain our now $3T company and while we obviously have more money to pay people than other companies, we think these 2,000 should go elsewhere for jobs so our shareholders feel better."
The layoffs across MS’s gaming division were probably planned months ago by the company’s higher up. MS gained roughly 17,000 employees when it acquired Activision. So positions were unfortunately going to be cut after the ABK deal closed. I think game devs need to fight for more employee [or at least job] protections. Game companies like to mass contract and layoff workers with a sometimes frightening frequency.
Riot Games recently posted a not-so-subtle "Letter to Players" about its decision to refocus on fewer high-impact projects.