Comments (5)
wallis  +   711d ago
Great article - really well written and makes a great point. I enjoyed it. It was novel, synthesized a great analogy, examined real life examples of language and industry presences and made a pretty convincing argument.

On the point of which - damn I wish they'd stop. It's not necessary and dead space 3 will struggle to make the sales they've mentioned. Companies that succumb to much to the industry part of "games industry" often take hidings. In particular Bioware and EA come to mind - bioware has shown a significant reduction in quality of products the more and more they've become a part of EA. Not to mention numerous employees have gone to basically confirm that EA's presence complicated the development process in a harmful way.
FarCryLover182  +   711d ago
R.I.P Splinter Cell. 2002-2006 :(
Paragon  +   711d ago
This was a good read, and that's basically what it boils down to: Developers want to make that 'Call of Duty' cash, thus put explosions, airstrikes, and some AC-130U-like section to make that 'Call of Duty Cash.' Good read.
FarCryLover182  +   711d ago
But it is funny because they never do make that cash! F*&$ over the fans of established series, while not making much more $$$ and then keeping the style for the lulz. E.G. SPlinter Cell COnviction
ConsoleHQ  +   711d ago
Hey guys, I want to thank you for the positive words. It really means a lot to me!

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