Comments (112)
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RmanX1000  +   824d ago
Cue the unneeded death threats!
Nitrowolf2  +   824d ago
well at least they admitted to their mistakes here and actually learned from it. They are more referring to the fact that they decided to Port the game to PS3 and say that they couldn't develop for the PS3, only after realizing that they should have learned
Septic  +   824d ago
"They are more referring to the fact that they decided to Port the game to PS3 and say that they couldn't develop for the PS3"

From the article, there is nothing to suggest that problems originated purely due to porting the game but the fact that they couldn't develop for the PS3 fullstop:

"At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

It goes to show that developing for the PS3 presented itself as a stumbling block or significantly difficult (comparatively or otherwise) to put off Platinum Games amongst others.

But its not just Platinum Games that have learnt their lesson, Sony have too and experiences like this will pay dividends in the next generation.

At least Platinum games are admitting their shortcomings though. Other developers like DICE managed to overcome problems with the PS3 whilst simulatenously making the PC the lead platform. So it can be done as long as you don't prematurely resign to defeat.
FredEffinChopin  +   824d ago
@Septic

"From the article, there is nothing to suggest that problems originated purely due to porting the game but the fact that they couldn't develop for the PS3 fullstop"

Yeah... porting the game because they couldn't develop for PS3.... You know you aren't disagreeing with him, right?
Hisiru  +   824d ago
Woow... people is already overreacting...

Platinum Games is just saying/admiting it was THEIR mistake and not something that is wrong with the platform.
Irishguy95  +   824d ago
Finally started playing Bayonetta....wow, at first I was weirded out but after the first hour or 2. Wow, I'm very impressed. The combat is ridiculously good, THEN I started to get transformations, Seriously impressed they worked such a mechanic into the game so well(sprinting around as a wolf etc)

Cannot wait for MG rising.
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Septic  +   824d ago
@Fred

Ah fair enough- my apologies. I got confused there.

The port was handled quite badly. I remember IGN had to do two separate reviews because of the disparity in quality of the two versions.

You have to criticise their handling of the game for the PS3- I can't think of a multiplatform title that suffers like Bayonetta on the PS3 did. It isn't just Platinum games' biggest failure but one of the biggest failures as far as miltiplatform games are concerned.

Still, at least lessons have been learnt.
knowyourstuff  +   824d ago
Sony has never created a console that was easy to develop for. It has always taken a ton of effort from dev teams to create something great, and a lot of devs just don't have the manpower to do multi-platform releases. When Sony got word that Platinum games would be sending development to some poor sap team outside of Platinum, bells should have been ringing at Sony and they should have done something about it. That's just smart business. They could have provided better dev tools, and did what they did for the God of War 3 devs, and had them go talk to the Uncharted team or some other team with some experience working in PS3 to get things rolling.
LocutusEstBorg  +   824d ago
The PSP and PS3 are both atrociously horrendous platforms to develop for. Just the non-graphics related API in the SDK is primitive and overly clunky requiring unnecessary reading of documentation and experimentation for EACH AND EVERY FUNCTION you want to call. It's nothing at all like the beautifully designed Win32 API for interacting with the system. I can't imagine how atrocious the graphics functions must be compared to DirectX. I've only developed applications and not games and still thought the API was crap.
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greenpowerz  +   824d ago
Not many multi platform developers would blame the PS3 out if fear of reputation killing sustained backlash. This is the lesser of two evils(taking the blame)

It is safer to give PS3 priority, struggling with its hardware with the time allowed and throwing the 360 version together in a after thought because 360 fans don't complain as much as Sony fans.

Avoiding the advantages the 360 gives games altogether by default by leading in PS3 is the safest bet.
Army_of_Darkness  +   824d ago
@greenpowerz
Don't be so naive because you know as well as I do that if every multi-platform game on the ps3 was always better in every way than the 360 counterpart, I'm sure 360 owners would be bitching and complaining about sloppy seconds equally as much, if not more.

btw, I would Loooove to see a port of uncharted 2 and Killzone 3 on the 360, LOL! maybe the 360 will even improve those games graphically if the developers used it's "hardware advantages" as you stated....
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morganfell  +   823d ago
I haven't done everything right in my career. I remember what I counted as the biggest failure in my career as well. I also remember what I did to atone for it and it didn't involve just talking about it but instead actually doing something that made a difference to those affected.

Inaba should consider that before he opens his mouth again. Regret without action is meaningless.
cleft5  +   824d ago
Haha very good.
showtimefolks  +   824d ago
We all know for a fact Sony will make sure ps4 is a lot more developer friendly

PG are at least admitting it but ts ok after the patch they released it was much better more smoother experience
Bon Scott  +   823d ago
Bah.Sony should have made the PS3 easier to develop for.
They won't make the same mistake with the PS4 let's hope.
Bayonetta developers should not blame themselves for having to waste extra money and resources to code on the unorthodox ps3 cell structure.
Next gen(if Sony makes it there)will make a programmer friendly console and all the Sony fanboys will eat their words saying it was the way to go this gen with the ps3.
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OmegaSlayer  +   823d ago
Worst failure is going exclusive.
Third parties devs should never develop for a single platform imho
subtenko  +   823d ago
Sony needed to give out more training courses on "How your title could look and play like on PS3" With ports and Exclusives. That way developers wont even kid themselves with excuses, because a good port can be done well in the right hands. You know, all of those "The ps3 is too hard to developers for" excuse that a lot of third party developers used. Just saying something like that shouldnt be an excuse when others put hard work into their product.
-Mezzo-  +   824d ago
It's nice that they realize it.
Godmars290  +   824d ago
You mean by your refusal to even touch it? To let Saga do it?

Somehow merely admitting such was a mistake doesn't sound like its enough. Should be, when considering that the game sold a bit better on the system, an actual apology.

Edit:
To expected disagrees; according to vgchartz the game did better on the PS3 globally. The US was the only exception, and even there the difference wasn't much.
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Buff1044  +   824d ago
They don't owe anyone an apology. They made what they thought was the best decision at the time, considering their current skill set, and it didn't work out. PS3 fans should be happy they received the game at all.
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DragonKnight  +   824d ago | Well said
As a PS3 owner, I think I can safely say for many (but not all) that we would rather have a good and functional game than one that is bug riddled or a sloppy port. This goes for Bayonetta, or Skyrim, or any games like it. There is literally no point in giving anyone games that function poorly just for the sake of saying "at least you got the game." If the game is a chore to play, we don't want to play it. Either put some actual effort into making a good game, or don't release the game for the system. That simple.

One thing is for certain, the PS3 did root out the talented, hard working developers from the ones who just like to coast their way through with familiar development tools.
torchic  +   824d ago
@DragonKnight

"one thing is for certain, the PS3 did root out the talented, hard working developers from the ones who just like to coast their way through with familiar development tools."

I think that's the best sort of "concluding argument" for the PS3's difficult architecture I've ever heard or read very well said!
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DragonKnight  +   824d ago
@torchic: Thanks, but I don't deserve the credit. I merely paraphrased something Ken Kutaragi said and was blasted for. Turns out he was right. The devs that put in the most effort to learn how to develop for the PS3 have also made the best games. The devs who whine about it have also made the most bug riddled games or passed off games to other developers who then did a terrible job.

PS3 is difficult to develop for, true, but people can't grow in skill unless they are challenged. If development remained the same forever, we will definitely reach a plateau sooner than later.
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NastyLeftHook0  +   824d ago
yeah, they could keep it for all i care, im used to better games as a ps3 owner buff1044
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tordavis  +   823d ago
@dragonknight wait, you're only talented if you can program on the PS3? That's sounds kinda stupid. Do you know any programming languages? Do you know what it's like to take all your standards and throw them out the window and start from scratch? It's not about talent, it's about knowing how to use the system. The talent is in the teams ability to even make a game...period!
lategamer  +   823d ago
@DragonKnight

Holy shit DragonKnight? You actually believe that? You think developers should learn a completely new architecture, that provides no real advantage over familiar hardware, because some how that will make games better?

Do you even have any knowledge of game development? Or do just look at Naughty dog and say "if they can do it why can't others also"? There's a reason Sony is ditching the Cell next generation, and going to use a a familiar architecture.

As for a "plateau," umm what? Look at games for the original Xbox, games progressively looked better and better. Look at Halo this generation, from Halo 3 -> Reach -> Halo 4. Big improvement. Look at Elder Scrolls, Bad Company -> BF3.

Bad developers develop bad games. Good developers develop good games. Naughtydog is backed by Sony, and literally has all the time in the world and tons of money & resources to create a good game. When you have to WASTE time, learning the architecture of a system, waste money, waste resources that could be put to use polishing the game, that only hurts development.

But keep thinking "Companies should make the architecture more complicated, because then we get better results!"
DragonKnight  +   823d ago
@tordavis and lategamer: Get your panties out of a bunch. I didn't insult your child.

First of all, explain to me where I said you're only talented if you can program on the PS3? I didn't. I specifically said PS3 rooted out the talented developers from the ones who just want to coast through with familiar tools. Talented developers work with what they are given and make the best possible experience they can and don't sit there making excuses and whining about "it's too hard to program for."

Second, since when has progress benefited from familiarity. If it wasn't Sony, it would have been someone else, but sooner or later game development would change. Those who can adapt are the ones who would survive and remain relevant. Those who do nothing but whine will see their studios closed. I didn't mention any specific developers but here lategamer brings up Naughty Dog. Well I'm going to mention some third party developers who've shown their talent by creating amazing games for the PS3.

You got devs like Rocksteady, Rockstar, Konami, those are just SOME third party developers who've made games like Batman Arkham City, Grand Theft Auto 4/Red Dead Redemption, Metal Gear Solid 4, some of the best games of this generation and some of the best looking games made by other third party developers. They didn't "waste time" learning the PS3, they rose to the challenge of it and showed what they can do.

Sony is ditching the Cell are they? So you have actual proof of what's in the PS4 now? Do post a link with your official source so that we can all know what's in the PS4. If they are "ditching" it it's because of capitulation and possibly cost, not because "it's too hard" for developers. PS2 was "too hard" for developers too, and look how that turned out.

But hey, if you're fine with developers never trying something different so they are prepared for any possible future eventuality, then have fun when the "graphics leap" is just a hop because you can't do more unless you change something in a significant way. Do you know the history of C++? You should look up the guy that created it and what he thought of it and people who used it around its creation. Might be quite enlightening to you.
lategamer  +   823d ago
@Dragonknight

I didn't mean to sound angry, to be honest I read your comment and I just thought it was the biggest amount of bullshit I ever read. That's not surprising, Krazy Ken has said a lot of shit, I was in a state of disbelief.

Look, maybe you could explain to me, how is developing a new architecture just for the hell of it, a good idea? I understand new techniques in game development i.e. different Anti-Aliasing methods (FXAA, MLAA), or something like Carmacks & iDs Tech5 (w/ it's Mega/Virtual-texturing).

I mentioned Naughtydog becasue they are amazing. Ever since the PSX, they've been pushing out amazing look games. Crash, Jak, Uncharted, and now the Last of Us.

It's funny you mention Rockstar and Rocksteady. Both RDR and GTA IV look and run better on 360. And I believe Batman does well (it uses the Unreal 3 Engine, and most games that use that look/are better on 360, even if by a slight margin).

And yes, Koonami/Kojima Prod. did produce a great looking game with MGS4. However, there is no evidence the game wouldn't look as good, if the PS3 had a similar architecture to PC or Xbox. In fact, the new Fox Engine was built for multiplatform development, and Ground Zeros looks better than MGS4, a game built with only the PS3 in mind. Though, this could be due to other factors such as the fact that MGS4 came out in 2007?, and it is now 2012.

As for PS4 ditching the Cell, there is no concrete evidence. But countless sites have posted rumors over the past year. Just do a quick google search. We'll have to wait to see what happens...

And lastly, PS2. Yes, I know it was difficult to develop for. I believe PS1 and PS2 were also. Whats your point? The games? PS2 had so many games because it had majority marketshare. You want your game to sell, you should put it out on the PS2.

Games on Gamecube and Xbox looked better, but thats also because they were more powerful in general. And because Xbox was so similar to PC in terms of architecture, more developers ported games to it. Doom 3, KOTOR, etc.
DragonKnight  +   823d ago
@lategamer: "Look, maybe you could explain to me, how is developing a new architecture just for the hell of it, a good idea?"

New architecture has the potential to introduce new aspects to games. I thought that was obvious. I'll give you a radical example. Holodecks from Star Trek. Those are in an infancy period right now, but guaranteed they are difficult to work with. If people said "well creating holographic images is too hard" and didn't bother even trying to, we wouldn't even be capable of that time Will.I.Am was made into a hologram. The point of new architecture is to try new things, to give devs different ways of looking at things. Why should development stay the same and the only real improvements be small? Are we content to just have graphics and physics marginally improve? Or do we want someone to push the envelope and force new ideas into being?

"I mentioned Naughtydog becasue they are amazing."

And I didn't mention them because they are first party developers and it would weaken my statement to do so. First party developers will always have an edge over third party developers so there's not point in mentioning them.

"Both RDR and GTA IV look and run better on 360. And I believe Batman does well."

The 360 is irrelevant to the conversation because I'm not bashing the 360's architecture. My statement is that the PS3 showed the world which developers are willing to put in that extra effort to make spectacular games. The PS3 showed us which developers are willing to adapt, and which just want to stay in the same place in terms of development. I could cite 3rd party games that look better on the PS3 but the point isn't about which games look better, it's about which games run great on the PS3 and why. I'll give you an example. Let's look at PS3's version of Oblivion. It was ported by a different developer than Bethesda, a developer with no experience on the PS3 IIRC. Not only did Oblivion run better than Skyrim does on the PS3, but it looked better than the PS3 version as well for developers that have no prior experience with the console. Why would that be?

"And yes, Koonami/Kojima Prod. did produce a great looking game with MGS4. However, there is no evidence the game wouldn't look as good, if the PS3 had a similar architecture to PC or Xbox."

Again, irrelevant. The point isn't if the game would look better on PC or 360. The point is about effort. The developers who put real effort into PS3 games end up making the best games on the market whether they are exclusive or multiplat. They put effort into all the platforms and it shows.

"But countless sites have posted rumors over the past year."

I've seen them. The rumours are based on nothing. Pure speculation and opinion. Therefore until anything concrete and official is announced, no one should state with authority that they know that Cell is or is not going to be used in PS4.

"And lastly, PS2. Yes, I know it was difficult to develop for. I believe PS1 and PS2 were also. Whats your point?"

Again, effort. Marketshare can guarantee SOME sales but it can't guarantee a good reputation for quality games. That's what this is about. When you see games like MGS4 made for a "too difficult to develop for" console and it's an amazing game, you know that Konami are quality developers you can count on for good games. Anyone can make games with familiar architecture, but can anyone make games with unfamiliar architecture and have them be as amazing as MGS4?
Baka-akaB  +   824d ago
They dont owe any apologies there , they made the game on a platform , their publisher decided to push through for another they werent ready to develop for and didnt develop for .

If anything their best "apology" was delivering perfect versions of their later ps3 games , as seen with Vanquish .

That's as silly as blaming Valve for the Orange box
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Godmars290  +   824d ago
And it doesn't speak well of the industry when a wrong choice is made, a game is underdeveloped in general or on certain platform, and an "apology" is given by offering another game. Basically asking the customer to take another chance when a mistake has already been made, or to get something which is different from what you bought before. Its limited defensive thinking.

And I do blame Valve for the Orange Box. Just like I blame EA for Mass Effect 2 and 3, and Sega for Bayonetta. Even though they put the game on the PS3, it was their choice to originally make it 360-only at first, then multi after production was well under way.

Once the public commitment was made to deliver the game to both systems at the same time, they had an obligation to deliver similar product. They failed and that failure was compounded by their flawed product selling better on the system they put less effort into. This was possibly reflected in how their next game sold because there was no level of trust to work on. Only a faint "trust us" and a title which was a different genre than the last.

@Baka-akaB:
"There is no tangible correlation between Vanquish and some backlash for Bayonetta on ps3"

Then, at the very lest, it does not represent an apology.

And if Platinum has no real responsibility for the PS3 version of Bayonetta, then they shouldn't be calling it "their" failure.
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Baka-akaB  +   824d ago
"Once the public commitment was made to deliver the game to both systems at the same time, they had an obligation to deliver similar product"

And that's where i can't agree . Platinum didnt make any commitment as they never developped said version , Sega did .

Valve insisted they wouldnt make said version , EA made such promises .

If anything they can mostly or only be faulted for having a bad judgement and bad call for wich platform to use . As proven with the good sales of Bayo and orange box on ps3 .

Such issues are more in line with the like of Bethesda and the cod involved studios . Knowing they can't deliver , be it their fault or the console's , yet lying through their teeth

"Only a faint "trust us" and a title which was a different genre than the last. "

Not really they demoed their ps3 build . The game was never going to be popular given its nature and lack of multi . There is no tangeible correlation between Vanquish and some backlash for Bayonetta on ps3
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Baka-akaB  +   824d ago
"@Then, at the very lest, it does not represent an apology."

Of course not ... it was just me saying that . They did a stunning ps3 version of Vanquish because they were this time working on a ps3 version , and do stunning job everywhere , not because they owed some apology .

"And if Platinum has no real responsibility for the PS3 version of Bayonetta, then they shouldn't be calling it "their" failure. "

They dont , but it's still a game they created being badly ported somewhere (and selling better there) , it gotta sting a bit their ego .
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Darrius Cole  +   824d ago
It's not about whether it was Platinum or Sega owes gamers an apology or not. It is about the failure of Platinum to capitalize on their best work.

Baka-akaB said:...
"If anything they can mostly or only be faulted for having a bad judgement and bad call for wich platform to use . As proven with the good sales of Bayo and orange box on ps3."

That is what this is about. People keep focusing on the bad PS3 port. But the true failure was their decision not to develop the game for PS3 in the first place. The Hack n' Slash fans are on PS3. Sega saw this error and immediately tried to fix it. But they couldn't. AND NOW PLATINUM GAMES' BEST WORK IS BANISHED TO NINTENDO, HOPING TO FIND A MARKET THERE.

Platinum owes their biggest apology to themselves. Bayonetta was a masterpiece. If ever their was a game to make their mark with, and to make their best pay day with, this was it. But they missed that opportunity, and they may not get it again.
Ingram  +   824d ago
that global thingy talk ain't allowed in here pal (jrrrr-snrf-spit > DING), we talk in real world magnitudes here, like the good 'ol pounds, feet, buffallo earlobes and texan chipmunk testicles; none of that metric nonsense.
floetry101  +   824d ago
I pretty much accepted their apology when Vanquish dropped. Superb job on the PS3 version and a phenomenal game. Loved Bayonetta too, despite to the poor port job.
labaronx  +   824d ago
Agreed......
VANQUISH WAS MARVELOUS......

STILL HAVE FINGERS CROSSED FOR A SEQUEL
lategamer  +   823d ago
Sequel gets announced... but exclusive to the Wii U.
ZeekQuattro  +   823d ago
Binary Domain is its spiritual successor. Try it out.
mi_titan27  +   824d ago
i want to play bayonetta on ps3, is it worth it, i am getting a wii U, so to have played the first would be nice, but is it so buggy i wont enjoy it?
Knight_Crawler  +   823d ago
P* will probably port Bayo 1 to the Wii U and offer it as a package so I would wait.

When you play it dont let the begging tutorial level or the cheese acting and music turn you off - the game is phenomenal and I can not wait to play Bayo 2 on the Wii U.

Lets hope P* games give us the option to play our own music in Bayo 2 because that what I loved with the 360 version.

MS holds the Patent for this but if the developers implement it then its ok.
josephayal  +   824d ago
WII U is the right Choice
gamingGod123   824d ago | Spam
abzdine  +   824d ago
for me it's more than a failure because of the price it costs.. PS3 version should be sold 10$ max.
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Walker  +   824d ago
Obviously !
Der_Kommandant  +   824d ago
Well at least they admit it, Platinum is one of my favorite developers.
TongkatAli  +   824d ago
When the heck is anarchy reigns coming out ? Do I have to import that bad boy ?
BigBoss1964  +   824d ago
Well they obviously learned Vanquish was amazing on PS3 and MGR also looks great on PS3
MrChow666  +   824d ago
everyone makes mistakes
Jazz4108  +   823d ago
How about heavenly sword vs enslaved. Why does enslaved look and perform better on the 360. I would love to see uncharted or kz2 done by a quality dev for the 360 just to shut people up as its not that great and its very linear and I bet the 360 could do it better with the same dev. In half the development time as the ps3 is a mess period.
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yesmynameissumo  +   824d ago
Bayonetta wasn't that bad after the patch, I just didn't dig the game. Trying to get my hands on Vanquish cause I hear it fantastic.
labaronx  +   824d ago
VANQUISH IS AWESOME.......
3RD PERSON SHOOTER WITH AN ARCADE FEEL TO IT
mi_titan27  +   824d ago
Certainly play vanquish, i never heard of the game until my son brought it home from gamestop and i tried it, it was truly a fun game to play
wishingW3L  +   824d ago
the patch was just to fix the long loadings with a huge install but the frame-rate wasn't fixed. The game was still 30 frames and choppy while the Xbox version ran at locked 60 frames.
seanoc  +   824d ago
Got to agree. I only played Bayonetta post patch and I loved it to bits. It's one of my favourite games of this gen. I never really had any issues.
TongkatAli  +   824d ago
OMG it was. I couldn't even play it and I'm typically the nice guy that continues to eat my moms overcooked food. Bought it and the next day took it back to gamestop.
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asyouburn  +   824d ago
Even though the 360 version was miles better, bayonetta ps3 was still one of the best games I've ever played. Put over 50 hrs into it and got platinum trophy. Not sure which part was unplayable for you...
TongkatAli  +   824d ago
I wasn't feeling it at all. The colors looked soo bad and it wasn't 60 fps.
asyouburn  +   823d ago
Didnt see the 360 version in action until after i had stomped a mudhole in the game on playstation (seriously loved this game) Never noticed any color issues, (played on Samsung 46" lcd) although texture quality was definitely superior on 360 (got all 1000g for a friend), and 60 frames was of course awesome. However after comparing both versions, they're both more similar than different. It's the same freakin game. Actually, when I still play it (again, loved this game) I play on my ps3 and not my 360
leahcim  +   824d ago
..ironic
it sold more than the xbox version
wishingW3L  +   824d ago
that's probably why they are apologizing. Fighting games, racing games, hack & slash, JRPG, etc. these are genres that always sell the most on PS3.
Unlimax  +   824d ago
Good speech .. but was that a perfect timing to say that when Bayonetta 2 Announced to be a Wii U Exclusive ~

Face it PG .. :[
#14 (Edited 824d ago ) | Agree(6) | Disagree(3) | Report | Reply
Hmmmm ... almost 3 years late.

I like Platinum Games a lot, but ... still almost 3 years late.

At this point it would be better not to say anything, I think.
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tiffac008  +   824d ago
Platinum games already promised something like that won't happen again and all their games after that proved that they are a company of their words (so-to-speak) ^^
nihonlight  +   824d ago
Now if only Bethesda would own up to doing the same crappy port.
bayonetta  +   824d ago
yep the PS3 ver was so bad compare 2 Xbox
especially
the japanese Version (Before the update + install -_-")
they made a Great choice with Vanquish and Metal Gear
Good thing when they Learn from their mistakes
CShadow  +   824d ago
Make up for it and pur Bayonetta 2 on PS3.
Malice-Flare  +   824d ago
can't use that name though, if Nintendo's exclusivity is to Bayonetta 2 only. they'll have to do a Gaiden type name for it, and Sony must publish...

but, if Nintendo's exclusivity is to the franchise, like with Project Zero, they can't...

personally, i'll get a Wii-U anyway so not a problem for me...
RyuX19  +   824d ago
Still love this guys. They maybe to most genuine video game company out there now.
stuntman_mike  +   824d ago
let's hope they dont have such problems with the WiiU.
DivineAssault  +   824d ago
They obviously have little knowledge on complex hardware like that.. Oh well, move along.. Im sure Konami helped em on MGR.. Its not even releasing on 360 in japan so im sure its running well
SonyNGP  +   824d ago
I played a demo of MGR at a gaming event in Dubai. The PS3 version had some framerate dipping. But other than that, the PS3/360 versions look pretty much the same.

Hopefully, they'll fix the framerate in the final build. I want a solid 60 fps on my PS3 too c:
DivineAssault  +   824d ago
Ya, sony shouldve put more ram in that system so games wouldnt struggle as much as they do.. I dont really care tho.. I enjoy my PS3 & its not as bad as the beginning of its life where games ran terribly.. im sure konami is assisting w any tech issues that may be present
Xenomorph  +   824d ago
Maybe they should have looked at the game as whole, as in, maybe PS3 fans would rather play God Of War III because it is much more well designed.

The reason the new Rising game will do good is because it has the touch of Kojima. Platinum cannot make a game solely by themselves. Also Madworld was a cool game but it flopped. Stop blaming things on consoles and markets, when platinum is failing to attach to the right demographic.
ChickeyCantor  +   824d ago
"because it has the touch of Kojima."

Completely undermining the work that PG is putting into that game. Kojima only makes sure the game fits within the MGS canon.

"Platinum cannot make a game solely by themselves"
I seriously just want to punch you in the face.

"Stop blaming things on consoles and markets, when platinum is failing to attach to the right demographic."

They are blaming themselves. You sony ridden fanboy.
#23.1 (Edited 824d ago ) | Agree(4) | Disagree(4) | Report | Reply
Darrius Cole  +   823d ago
Xenomorph said:

"The reason the new Rising game will do good is because it has the touch of Kojima. Platinum cannot make a game solely by themselves. Also Madworld was a cool game but it flopped. Stop blaming things on consoles and markets, when platinum is failing to attach to the right demographic."

this, This, THIS, a thousand times...THIS!!

If you keep making great games the underperform at the market maybe you are at the wrong market. Platinum has no problem making good games; they have a problem SELLING good games. They keep attaching to the wrong demographic.
asyouburn  +   823d ago
@ xenomorph

Gow 3 more well designed?? The combat system in gow3 is so far from bayonetta that the light from gow3 takes 7 billion light-years to reach its surface.

I'm not knocking gow, I like that game, and its fun, but bayonetta was way more technical, and actually forced you to learn how to play it, and was far, far more rewarding. Was longer, had more weapons/options/forms, and was just overall a much more enjoyable game.
majiebeast  +   823d ago
The only good thing in bayonetta is combat but dont start with the bullshit that combat in gow isnt fun plus gow does everything else so so so so much better and it actually has a real story.

God of war>Darksiders>Bayonetta

Bayonetta was highly overrated.
ChickeyCantor  +   823d ago
"that combat in gow isnt fun plus gow "

He didn't say that. He said it falls short compared to Bayonetta.

Learn to read.
Darrius Cole  +   823d ago
""that combat in gow isnt fun plus gow "

He didn't say that. He said it falls short compared to Bayonetta.

Learn to read."

Or maybe just use a period sometimes.

@asyouburn

I wouldn't say that Bayonetta was better designed than GOW. Suppose I will go along that combat in Bayonetta can be deeper than in GOW3. The ability to have different weapons on your hands and feet can make for lots and lots of combinations of attacks.

I would NOT however, say that Bayonetta forces you to learn to play. You can mash your way through Bayonetta, especially on the first play-through and she gets lots of items.

However, you can go lots of different ways with the combat on subsequent play-throughs though.

Ninja Gaiden (all of them before NG3) forced you to learn to play. Even on easy, you can NOT mash your way through either one of them. You have to learn to play.
#23.3.3 (Edited 823d ago ) | Agree(0) | Disagree(0) | Report
GrahamGolden  +   823d ago
dude DEAL WITH IT gow is the king of the genre right now once bayonetta surpass the gow sale give me a call

everything in gow is good
graphics
sound
gameplay
characters
story
combat
puzzles
art design

bayonetta only has a good combat system nothing else.
#23.3.4 (Edited 823d ago ) | Agree(1) | Disagree(0) | Report
Saturne3  +   824d ago
They can always fix it with an updated version alongside Bayonetta 2 PS3 version and put both games on the disc.
Unlimax  +   824d ago
Smart Idea :D !

But I don't think that Nintendo would let this happen :( !
#24.1 (Edited 824d ago ) | Agree(2) | Disagree(0) | Report | Reply
Deadpool616  +   824d ago
Bayonetta 2 is still possible to release on other systems. It would have to be called Bayonetta 2: Sigma or something like that and somehow differentiate itself. Much like how Batman Arkham City is getting the "Armored" Edition for the Wii U. So there's a work around that issue.
#24.1.1 (Edited 824d ago ) | Agree(3) | Disagree(3) | Report
Baka-akaB  +   824d ago
Imo you guys should give up that idea . It has been said clearly that Nintendo staff had involvement with the title .

If nintendo actually invested more than money , you wont see it soon , if at all . i'll hope i'm wrong for those that refuse to get a Wii U , but i dont believe it .
#24.1.2 (Edited 824d ago ) | Agree(2) | Disagree(3) | Report
Afterlife  +   824d ago
They found the 360 easier to develop at that time. So I don't blame them. At least they developed Vanquish on PS3 as lead platform and that was great.
Tzuno  +   824d ago
Well that proves that developing on PS3 is hard and cost allot no wonder some developers pass by.
modesign  +   824d ago
to bad they werent smart enough to develop the game on ps3 then port it to 360, oh well there loss.
ShaunCameron  +   824d ago
I ain't complaining since I bought the XBox 360 version.
PurpHerbison  +   824d ago
I hope someone has documented all the major arguments this gen. So off the wall and detrimental to gaming as a whole.
#29 (Edited 824d ago ) | Agree(1) | Disagree(1) | Report | Reply
Kratoscar2008  +   824d ago
could this be the reason why Bayonnetta didnt sold well?
#30 (Edited 824d ago ) | Agree(1) | Disagree(2) | Report | Reply
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