70°

Surfing the Slider Bar: The Issue of In-Game Morality Systems

Morality. Karma. Alignment. Call it what you want, but the idea is still the same. What you do defines what kind of person you are. In the past decade or so, role-playing games have included this idea of right vs. wrong as a gameplay mechanic in an attempt to give more weight to your decisions. This began with Dungeons & Dragons, the original basis for all RPG’s, by allowing you to choose an alignment that affects your character’s nature and decision-making process. But rather than picking an alignment that determines your actions, modern RPG’s have your actions determine your alignment. Morality systems have become somewhat of a staple of RPG’s in recent years, as seen in Mass Effect, Fable, Fallout, and my all-time favorite, Knights of the Old Republic, as well as the MMORPG based on KOTOR, The Old Republic. But how is it that an RPG that didn’t include any morality or alignment system was received so well, nearly sweeping all of the Game of the Year awards last year? [From HalfBeard's HUD]

150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast12h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood12h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK9h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

gold_drake7h ago

there is no "but". the hell lol
you dont send death threats, period.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro3d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya2d ago (Edited 2d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits2d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC2d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA2d ago (Edited 2d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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240°

Fable – What the Heck is Going On?

Announced in 2020, Playground Games' open-world action RPG has seen sporadic updates and departures but still no release date.

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gamingbolt.com
PhillyDonJawn3d ago

I expect it to be released by 2026

Sonic18813d ago (Edited 3d ago )

I expect it to release by the time the next Xbox releases. Can that be 2026? Sure

DOMination-3d ago

You could say the same for any number of games that were stupidly announced during pre-production. Elder Scrolls 6 & Perfect Dark are current examples, Blade is another recent one and in the past Mass Effect Andromeda and Cyberpunk 2077 come to mind.

I don't think this game is in any trouble. For a start, Playground Games are one of the few under MS Studios that actually have a track record of delivering on time and with quality. We got a trailer last year and I'd fully expect there to be something more substantial at the next showcase in the summer.

No dramas here - just another victim of Microsoft's incompetence. They simply had to announce several games way too early because they had nothing else to talk about.

Michiel19893d ago

how are they a victim when they are clearly being given enough time? They haven't set any release date, haven't had to show any trailers, how is that being a victim? You even say yourself that you think it's not in trouble.

MrBaskerville3d ago (Edited 3d ago )

TESVI was mostly announced to stop people from asking. Like how they gave us a roadmap of first Starfield, then TES then Fallout. So people keep asking whether they'll do another one or not.

But Fable and Perfect Dark was defineately too early.

Tody_ZA3d ago

The same thing that happens to any project when you announce it far too early. Perfect Dark, Fable, The Elder Scrolls 6, Star Wars KOTOR Remake...you actually have to, I don't know, make the game?

I'm fairly confident this game will see the light of day, as Playground have released 5 Forza games of quality and on schedule. Think it was just revealed too early.

Charlieboy3332d ago

The only issue I see is that, as you mentioned, they have only done Forza games. An RPG is completely different requiring completely different facets.

Whole new different open world....not just tracks. Character designs and animations, dialogue, combat systems, quest systems, equipment and inventory managment....the list is very long and none of it falls under their previous experience.

Even with assistance from other studios I believe they are still far off from delivering a complete version of this game.

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