When GTA V was first announced, Rockstar shied away from mentioning a potential release on the new consoles, instead saying the game would ‘feel’ next-gen. Back then, it felt like marketing spiel. It turns out it wasn’t – almost a year on, GTA V is still the most technically impressive open-world game . Even without the upcoming remaster, GTA V puts InFamous: Second Son - the most advanced open-world game on the new generation consoles – to shame. How many PlayStation 4 games have you seen where the character’s flip-flops actually flop, its characters visibly sweat when they’re running, and hair grows over time?
InFamous: Second Son, beyond the glitz of the rain-soaked streets and the dazzling particle effects, doesn’t do anything new. There’s more to a new generation than extra stuff happening on the screen and better reflections. A new generation should bring new experiences, new features. Yet InFamous is missing features we’ve come to expect from open-world games over the last decade.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Perhaps I'm missing the point, but surely all of GTA V's advancements are ridiculously simple flags within the coding? As a veteran coder, I know that all that's required is to trigger a sample as the foot hits the floor plane. The sweat is also a simple trigger - if character speed > x then alter texture by overlaying sweat. Same for the hair - if time played > x then alter hair texture.
For me, advancements need to be more than if statements and triggers. It should be about handling, responsiveness and, to a certain degree, those particle physics becoming realistic enough that you don't pay much attention to them when they're there because they blend seamlessly with the scenario but powerful enough that you'd notice if they were gone.
Just an opinion, of course.
Stupid comparison. The only things these games have in common is their open worlds.
Infamous SS is a superhero (or villain) game that is set in an open-world, whereas GTA is a thoroughbred open-world game, meant to portray real-life as accurately as possible (in terms of detail/authenticity) given the hardware. Of course GTA is going to have the most attention to detail and little authentic touches. GTA depends on it's world (it's commonly said that the biggest star of a GTA game is the world itself). Infamous doesn't.
That said...I think GTA V is the better game by a country mile :P
As an open world game, there is no comparison. GTA 5 totally eclipses Infamous: Second Son's open world, which feels completely barren and hollow compared to the former game. From pedestrians, to scale, down even to details within the world, Infamous does't come close. Comparing it to GTA5 aside, I was still unimpressed with the open world in Infamous Second Son.
Dumb comparison. The real shame goes to "Watch_Dogs", wich adds nothing new to the formula and feels like a real generic sandbox. And I remember it mocking about GTA V as part of its publicity. Thats the real shame.
The writer of this article is a dumbass.
Better comparison would've been with Watch Dogs. But gotta show that fanboy stupidity somehow.