Mel Kirk, the Vice President of Publishing over at Zen Studios, the folks that brought you Pinball FX 2 on the Xbox One recently mentioned that the Xbox One's eSRAM caused no issues when they were developing their game.
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I am going to go out on a limb here and say that depending on how demanding your game is on the console will or won't pose challenges in regards to utilizing eSRAM. My guess is that Pinball FX 2 isn't particularly demanding, so there may not be any bottlenecking that could potentially show up with a more CPU/GPU intensive game... especially when trying to render at 1080p.
That's good to know. : )
Well for a Pinball game how is ESRAM expected to be an issue.
Not surprising coming from the publisher of an Xbox Arcade title. In fact, they're a small studio pushing out multiple pinball games. I wouldn't call this an adequate benchmark.