IndieMonth is indie-ing. I mean ending. Maybe both. Tomorrow is the last day, and it's a doozy!
Before you all scatter, here's your chance:
What did you think of this inaugural IndieMonth?
Love it? Hate it? Feel fierce ambivalence?
What was your favorite type of content - did you have a least favorite type of content?
Want more of something and less of something else?
Find games you never heard of, or games you wish you never heard of? ;)
Whew, okay, that was scary. This is scary. I'm still in the very raw "I made this thing and now you all are going to talk about it" phase of indie development of IndieMonth. ;) I CAN DO THIS! (be gentle)
Also think it's a good time to answer some of the natural "it's ending!" questions:
Q. Will there be another IndieMonth?
A. Yes, we're planning on it - also planning on it being bigger, better and even more spectacular!
Q. Can you cover _____?
A. We'll be setting up a way for devs to be suggested and devs to suggest themselves - but for everyone that submitted a request during this past month for *this* month, suffice it to say the participants were committed months in advance of July (all that content takes time!)
Q. Prizes.
A. That wasn't really a question, but I get you - there's a natural lag in prize awarding so to spare you undue pain and suffering I update the "Contest Blog" for each day with a note when those codes have been sent to the winners. All remaining prize tickets will be issued the end of the first week of August.
(I think that covers the biggies, but if you have more I'll answer in the comments or update this)
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Don't be scared :p
Gotta say...really liked indie month. Even without prizes there was a lot of interesting Q&A's, interviews, and a few great looking games I probably wouldn't have seen otherwise.
Plus I finally got to see what a N4G ticket looks like! :)
Thank you and everyone else that took part writing all these blogs and putting this whole thing together.
Great job!
I shall answer each question as if in an interview!!
What did you think of this inaugural IndieMonth?
It was spectacular! A really unique idea that gets the community talking!
Love it?
HELL YEA!!
Hate it?
HELL NAH!!
Feel fierce ambivalence?
Maybe on certain games, but not generally about the entire month.
What was your favorite type of content - did you have a least favorite type of content?
I would say my favorite type was reading about the devs and games I already knew about, but didn't really KNOW about.
Want more of something and less of something else?
More IndieMonth or ___Months in the future!! Less wait between them!
Find games you never heard of, or games you wish you never heard of?
I'd say I only know between 5 and 10 of the games, and they are mainly the more popular ones. I'm not generally an Indie guy but this month really opened my eyes to some amazing stuff! I'm happy to hear about all of them and all of the teams making them!
I liked it I saw a lot of good stuff that would never have made it unto my radar.
It was good to have games at a stage where some gameplay could be shown - Some of it was very text heavy and because it was the Dev talking about their own game, it could not be seen as unbiased.
I myself have received some opinions about indie month and have my own. Once indie month is over, I'll be writing a blog on it. The TL;DR of it is "Good idea with potential, but there are problems."
I loved indie month, it was so much fun reading up on a game that looked awesome and then checking the ticket to see that you can actually experience it for yourself. I played a few great games such as a story about my uncle & ASM which I never would have been able to play. But my favorite was the Stanley parable thanks to indie month! It should be done again. I know there's monthly prizes and stuff but IMO, this was the best.