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Better, Faster, Stronger Shooter

By Valenka

Insurgency was originally an idea that came to the mind of Andrew Spearin twelve years ago, when he decided to create a modern, infantry first person shooter based on his experiences in the Canadian Army. It was originally to be titled Operation: Counter-Insurgency (OPCOIN). Jeremy Blum, the founder of the Red Orchestra mod and New World Interactive, joined the development team and shortly after, the project was officially renamed to Insurgency.

It’s primarily a team-based, online multiplayer experience focused on tactical, objective-based gameplay. Players are able to choose between the US Marines or the Insurgents, with teams structured around the two squads. Within the teams are customizable player classes, such as the Rifleman, Marksman, Engineer or Support Gunner. Insurgency is quite similar to modern first person shooters of the same niche, but it brings an overwhelming handful of originality and innovation to the proverbial table.

http://s2.n4g.com/media/11/...
Exclusive screenshot of new map, Panj, currently in Beta

Insurgency features over twenty weapons with numerous attachments, but unless you plan on using a red-dot sight or something like it, there is no crosshair to help you. You’ll have to aim down the sights of your weapon and pray that you know how to use them. There is also a significant focus on realistic weapon behavior, including a free-aiming system and proper reloading animations. Shooting from the hip is still possible, but the free-aiming system makes it difficult. Weapons are also realistically deadly, as most rifles are capable of taking down players and enemies with one or two shots to the torso. It’s something you’ll notice right away when going through the optional boot camp to get a feeling for how the game has essentially revitalized everything you’ve known about shooters.

The aforementioned changes that Insurgency packs are also detriment on any players’ desire to embody Rambo, as teamwork is strongly encouraged in order to survive. You’ll find that communication is key but is also deadly; the communications system includes 3D VOIP, which allows both friendly and enemy players within proximity to hear you, requiring you to pay attention to your surroundings. However, it shouldn’t be too hard, considering that the HUD and UI are simplified, allowing for an immersive experience.

I found that for the first time in a long time, I was completely involved in what I was experiencing. Insurgency is truly captivating not only visually but generally, as the gameplay and overall experience is what you might come to expect from bigger…or mainstream developers who seem to completely ignore the kinds of things that would improve their formulas for success. Insurgency packs a wallop that I was not prepared for, but I kept going back for more. It’s intense, close quarters combat in distinctive and detailed environments that brought me uncomfortably close to a real-world urban warfare experience…and I love it.

http://s2.n4g.com/media/11/...
Exclusive screenshot of new map, Panj, currently in Beta

A feature that I fancied, that seemed to have been borrowed from Mass Effect 3 and improved upon, is the gear customization, which affects your weight, stamina and movement speed. Initially, I thought it was a better idea to get as much attachments and helpful add-ons as possible, but soon realized I was being rightfully penalized for my gluttony. I originally went into Insurgency not really knowing what to expect and I’ve suddenly turned into a gamer that will talk about it from dawn to dusk to anyone who will listen.

Insurgency offers ten game modes to choose from – Firefight, Infiltrate, Flashpoint, Push, Skirmish, Occupy, Ambush, Strike, Vendetta and Checkpoint – with all of them being crucially dependent on teamwork and communication. They’re all enjoyable in their own respect, but I found Infiltrate and Ambush to appeal to me the most. Infiltrate is like capture the flag, but instead, you must capture your enemy’s intel and return it to your base, and you only respawn when a teammate takes the enemy’s intel or if an enemy stealing your team’s intel is neutralized. Ambush involves escorting a high-value-target to an extraction point; I normally can’t stand any kind of escort mission, but it’s so much fun ambushing the convoy and taking out their HVT before they even knew what happened.

Insurgency is quite similar to modern first person shooters of the same genre you’ll see on the shelves from mainstream companies, but what Insurgency offers to the player is what separates it from its siblings and puts it on a significantly higher pedestal. To be perfectly honest, if Battlefield and Call of Duty had a baby that grew up playing Counter-Strike and graduated at Harvard University, that offspring would be Insurgency in a nutshell. It is everything a game of its genre should be and that’s why I’ve enjoyed it immensely, despite my distaste for the spoiled genre it resides in.

Insurgency is available on Steam for $14.99.
http://store.steampowered.c...

Day 24 | New World Interactive

grashopper3563d ago

Man I wish more games were like this. Emptying a clip into another player and having them scamper off is just silly. Not sure how nearly every shooter has come to that.

CrimsonAzure3563d ago

A really realistic war game. Seems like Arma.

beepbopadoobop3562d ago

Weapons that are actually deadly! You dont get many of those in online games these days!

Caffo013562d ago (Edited 3562d ago )

I'd like to try it on consoles...

dictionary3562d ago

Arma is the best imho, let's see how this will be

Show all comments (42)
60°

Shenmue: Reclaiming the Path is a fan game coming out September 16th.

Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.

Inverno17m ago

Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.

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Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere38m ago

Microsoft should have left them stay 3rd party

PassNextquestion13m ago(Edited 11m ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

Profchaos12m ago(Edited 12m ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

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