World of Warcraft , or WoW to most people, has been the epitome of a MMORPG. They had once perfected the formula of an intriguing lore, interactive gameplay and a generally fun MMORPG, to the extent that new entrants of MMORPGs can only hope to follow WoW and hopefully differentiate itself along the way. Games I’ve played after WoW (admittedly not much) such as RO2, Allods Online, etc, all fall into the same trap that makes it noticeably similar to WoW.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
I can assure you the Pay to Play model isn't affect this game as much as some believe. The worst thing about WoW to any veteran WoW player is that it's become too EASY. As well as extremely repetitive.