But is the term "open-world" just an illusion, a half-truth, or, at worse, a lie? Sure, we can play petty semantics. Even the widest environments from Grand Theft Auto V or The Elder Scrolls V: Skyrim have their limitations, and players will eventually hit a wall, a mountain, or some impassible border that removes the sense of freedom that an open-world design is meant to invoke.
~ Nick Tan, GameRevolution
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
Most of them aren't IMO.
Most games aren't fully open, but do give more freedom than others.
I always want Yakuza worlds to be bigger and bigger.
They're usually big, but not big enough :(
Just Cause 2 is! :D
well its kind of impossible to make unlimited amounts of space? But these Open World games do give more freedom then some of these linear games out there. so yeah you can't do the impossible but you can make them bigger especially with newer hardware