Red Barrels is an independent game studio based in Montreal and focused on creating unforgettable single-player games. OUTLAST, the studio's first title, is a true survival-horror experience that aims to show that the most terrifying monsters of all come from the human mind. OUTLAST is currently available for digital download on PC and PS4, and the title's first DLC, OUTLAST: Whistleblower, will be available starting on May 6 on both platforms.
http://www.redbarrelsgames....
OUTLAST: Whistleblower follows the story of Waylon Park, the software engineer under contract with the Murkoff Corporation who emails journalists around the world - including Miles Upshur - at the beginning of Outlast.
Players meet Waylon a few weeks into his time at Mount Massive, during which he has been unable to even contact his wife and son thanks to strict security protocols. Having developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients, Waylon ends up setting events in motion that lead to the unmasking of Mount Massive's rotten core.
Whistleblower starts the story that led to OUTLAST, and stretches past the events of the first game to show the true final chapter in the story of Mount Massive Asylum.
http://www.redbarrelsgames....
Play on: PC, PS4
https://www.youtube.com/wat...
Mini Q&A
Answers from Philippe Morin, Game Designer and Co-Founder
Why do you make games?
We want to use interactivity to create strong emotions.
Why should people play OUTLAST?
To get their heart pumping, their palms sweating and knees shaking.
What element of game design do you hold above all others?
Game design and immersion must go hand in hand.
Today’s Stories:
Giveaway: OUTLAST: Whistleblower Codes: http://n4g.com/user/blogpos...
Red Barrels: An Interview with David Chateauneuf and Philippe Morin: http://n4g.com/user/blogpos...
Some Words for OUTLAST: Whistleblower: http://n4g.com/user/blogpos...
Day 11 | Red Barrels
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Outlast was pretty scary, nailed the atmosphere
Definitely an amazing atmosphere in the game, something really hard to pull off with horror games.
Outlast was seriously one of the best Horror games I've ever played, nailed the story and mystery of Mount Massive and had me on the edge of my seat the whole time, well done indeed Red Barrels
Love this studio
love watching people play this