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SpyParty: A Game in Which I Kill My Husband

By Cat

Chris Hecker gets paid to watch me kill my husband over and over again.

Well, he gets paid for his magnificent creation, SpyParty, with which I, through a combination of sheer luck and such skill it defies human limitations, kill my husband*. Over and over again.

SpyParty is an espionage game with two players where you play as Spy or Sniper. More than a competitive multiplayer title, it's a game about behavior. A game, as Hecker says, about "making consequential decisions based on partial information". Unlike Clue, SpyParty is not fully deductive, and unless the Spy player gaffes you will never be completely sure. Actually, even when the Spy gaffes there’s a persistent feeling of uncertainty - the result of partial information and one shot with guaranteed accuracy.

As the Spy you undertake a set of missions to be completed at a cocktail party within a given amount of time. You must complete these missions in a way that makes it difficult - ideally, impossible - for the Sniper to detect you among a party of NPCs. Your view is of the party, that is your playing field. Meanwhile, the Sniper player is positioned on a building outside the party and must observe goings-on through the scope of their rifle trying to detect tells, noticeably human behavior, amidst the AI.

http://s2.n4g.com/media/11/...
A Sniper's-eye view of the party, a suspect (this is the old character art)

It has been a few years since I first fell in love with the alpha build of SpyParty and it has moved into paid beta. My luck may have diminished - but then SpyParty is a learning game. Strictly speaking you don't level up, you don't unlock perks, but the evolution of the game is based on the constant accumulation of player skill. For the Spy, this is a game about playing smoothly and strategically; for the Sniper, it’s a game of information management. Victory not only carries with it the "a-ha!" of defeating a foe, it is a deeply personal victory of mastering the role of Spy or Sniper over a single enemy - because Spy and Sniper aren't even seeing the same things, in some ways aren’t even playing the same game. You win and you want to know if the Sniper suspected you, you lose and you want to know which mission did you in. And you immediately want to try again. In this way it’s helpful for players to be of roughly the same skill level, or be keen to learn. Each round increases your proficiency so dramatically at first that a brand new player playing someone with even only a half-dozen rounds under their belt is going up against tough odds. It may sound daunting, but the SpyParty community is made up of some seriously friendly and helpful gamers - they want you to be a good player, so when you get picked off it really is just a case of tough love.

http://s2.n4g.com/media/11/...
Time to party like an NPC (old art)

Set in a mansion there are currently more than a half-dozen maps available, and a couple more planned. Each map has challenges and advantages for Spy and Sniper: a busy party in an open space provides the Spy with cover but a good view for the Sniper, while a limited view challenges the Sniper, and fewer partygoers in a smaller space makes for less information flooding the scope. According to Hecker, the maps themselves are relatively easy to make, making the game pretty easy to expand, and they will be among the first moddable things - how many rooms are implausible in a mansion, anyway?

http://s2.n4g.com/media/11/...
Somebody's being sneaky in there...

Within this, the Spy can have a varied number of missions, like contact the double agent, swap the statues, collect the microfilm, and bug the Ambassador - and with more missions comes uncertainty for the Sniper. Without the Sniper knowing what exactly you're out to do, there is an advantage. When playing as Spy with the newly added Seduction mission among my objectives, I chose to play as a male character with all-male NPCs. The simple fact that in this round my husband - er, arch-nemesis - didn't know that there could be gay seduction targets netted me a win.

Across 20 playable characters, each with their own story, their own behavior - and their own tells - the Seduce Target mission, where players are not locked in to gender roles or pre-scripted identities, is just one example of the diversity Hecker is building into his game. Diversity is important to Hecker, so even though each character has its own preferences, those preferences are deliberately chosen to reflect as wide a range of options as possible - and as feasible for this mysterious cocktail party. Gender, age, body mass and appearance are all represented with variety, but class isn’t a changeable factor. Unless you assume the Spy is essentially blue collar and scored the invite through espionage. Which is… possible. Hecker may have altruistic reasons for including this much diversity, but from the perspective of the Spy it’s all strategy. It behooves you to do the unexpected.

But it's so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy's? - Vizzini, The Princess Bride

http://s2.n4g.com/media/11/...
The ten new character models, showing off their prettiness

The thing to remember about the behavior of the NPCs is that the player can mimic them all, which means the Sniper will have to detect high-level behavioral tells - if Mr. G “the General” is getting sauced on a martini instead of a beer (yes, beer is his drink of choice), that’s a tell. And what about that old lady with her little purse dog? With an articulated head doggie is going to be reacting to goings-on around it and yap-yap-yapping away. Are you really a dog person anymore when little Tinkerbell could be pooping on stolen microfilm? Remember, as the Sniper you always shoot to kill - so will you shoot Grandma?

http://s2.n4g.com/media/11/...
The new Mr. G raises a glass to the old Mr. G

A game simultaneously in development and in paid beta, SpyParty will release when Hecker is satisfied the game is done, and he’s “guessing two years from now, given the rate at which we're getting the new art characters done.” The fact remains that from the very beginning I and many others have been willing to give Hecker our money for a title even when it was in its most alpha of forms. While Hecker continues to credit the success of Minecraft as playing a large role in the players’ comfort with paying for what in 2011 he called “essentially paying for a demo”, I think he’s at best only partly right - SpyParty has always been something special. Hecker has removed a barrier that you didn't know existed, something between your reality and the game, and it’s all SpyParty.

*Adam was not seriously injured in the testing of this game and we remain happily married

Day 9 | Chris Hecker

BiggCMan3571d ago

I think the graphics could be a little better at least, but otherwise seems like a hilarious game!

Cat3570d ago

Of the images above there are two "old art" - alpha build stuff. The 10 new character models and the new environments are beautiful, but most of what you'll play in early access is old art.

Trust me when I say that the game is awesome even when ugly.

BiggCMan3570d ago

Cool! Hope to try it out soon!

gaffyh3570d ago

They've been trying for years to get the game mechanics down and ensure its going to be fun. Art is always the last pass on experimental games.

Hector5353570d ago

For an indie game i think the graphics are good enough and it's a simple game so there is no need to excel on the visual part.

MrxDeath3570d ago

indie games FTW !!
the idea of the game is really really cool

randomass1713570d ago

Hot dang... d'ose new models d'oe! :D

3570d ago
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180°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

Read Full Story >>
seaofthieves.com
darthv725h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer4h ago

Epic milestone!

After 6 years and 40 Million players, the people on N4G who called DOA on SoT must be feeling pretty stupid right now.

Especially considering that *right now* Sea of Thieves is leading Playstation Store´s pre-order charts ahead of the freaking Stellar Blade. O.o

https://store.playstation.c...

Congratulations to everyone at RARE and Team Xbox

Nyxus3h ago

More to follow!

Sea Of Thieves’ Release On PS5 Is Reportedly The Game Microsoft Is Closely Looking At Regarding Future Xbox Titles Coming To PlayStation https://www.psu.com/news/se...

Obscure_Observer3h ago

Personally, I wouldn´t complain if Killer Instinct makes its way to the PS5 and Switch.

Lightning772h ago

Sea Of Thieves seems to be doing well and if Grounded gets new players on PS then we can see more LS game from MS hitting PS. Including the State Of Decay games probably even the new one.

Pentiment did nothing on both Xbox and PS. Hi Fi didn't do anything through tbh I think most ppl who bought Hi Fi already have in Xbox and PC.

Zenimax is gearing up for a new game that'll be multiplatform.

LS and MMO types games seem to be the target for multiplatform release.

1h ago
rippermcrip2h ago

The game was trash at release. Microsoft didn't even deny it.

darthv721h ago

key words: "at release"... it isnt anymore. its quite robust.

rippermcrip1h ago

Yes Darth, at release is exactly what I was responding about. The troll was suggested that everyone who trashed the game at the beginning was wrong. They weren't, it sucked.

Just like Skull and Bones is got hammered. Whether Ubisoft turns it around, it still is terrible now.

Good on Microsoft for sticking to it, but it should have been delayed. They have done shit for Redfall like they promised. Starfield has received no major updates that they promised would come in February.

darthv7224m ago

I get what you are saying, however it no longer applies because the PS5 version "at release" is already a more complete experience. That is what people should be taking away. If you want... consider the time between releases on XB and PS as the delay you say it should have had. The game was delayed 6 years before release on PS5.

i think those who are open to it are in for a real treat.

-Foxtrot1h ago

I could literally not give a shit how many players it has or what console it’s on

It was bad at launch, plain terrible, a shallow barren unfinished feeling game and that’s how I’ll remember it because I want to be impressed you know, at launch.

No Man’s Sky and Fallout 76 are the same

It’s still not up there with Rare’s past work

Sonic188114m ago

Cyberpunk 2077 as well even though I love the game now

TrueRican6950m ago

I pre-order the premium edition for my PS5 today

80°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

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lordsofgaming.net
70°

The fairy tales and horror of The Mildew Children is on Xbox and PC

From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?

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thexboxhub.com