Vagabond Dog is a small independent game studio from Toronto. They make games about life, inspired by their experiences.
http://vagabonddog.com/
Always Sometimes Monsters is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it.
http://www.alwayssometimesm...
Play on: PC
https://www.youtube.com/wat...
Mini Q&A
Answers by Justin Amirkhani, Creative Director
Why do you make games?
There's this idea in my mind that is complex to an almost unintelligible level. I struggle to make sense of it, and to convey it to people around me. Games allow players to step into the shoes of another person, to experience a small slice of reality as someone else. This is the best means I know of to get other people to come to that same complex idea, and begin a dialogue about it so that it may be better understood.
Why should people play Always Sometimes Monsters?
Always Sometimes Monsters is the kind of game that will make you ponder the reasons behind your every day choices. It will make you wonder whether you even have choice in the first place, or whether we are all ruled by causality. Lastly, it will do all of this within a unique narrative tailored to your own personal values.
What element of game design do you hold above all others?
Freedom of choice is probably the single most powerful element of game design. In fact, one could argue that it's the only real element of game design at all and the one thing that separates this medium from every other. Regardless of whether a game handles choice as consciously as Always Sometimes Monsters does, all games exist to provide players agency over their experience.
Today’s Stories:
Win a Copy of Always Sometimes Monsters: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part One: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part Two: http://n4g.com/user/blogpos...
Developer Blog: http://n4g.com/user/blogpos...
Some Words for Always Sometimes Monsters: http://n4g.com/user/blogpos...
Day 8 | Vagabond Dog
NoobFeed editor Jay Claassen writes - One Last Breath looks great from a distance but that notion changes very quickly when you start playing it. There’s endless potential and it needs a ton more polish before it can really take off but even then, there needs to be more intrigue to hold anybody’s attention.
WTMG's Leo Faria: "I tried not to compare South Park: Snow Day to The Stick of Truth and The Fractured But Whole, but considering it is still a sequel of sorts, it’s hard not to feel massively disappointed with this game. We went from gorgeous and hilarious RPGs to a bland, boring, uneventful action roguelike with baffling graphical design choices, underwhelming controls, and an overall gameplay loop you have experienced dozens of times before. The sense of humor alone is not worth the admission ticket. After being given some high quality wagyu from Obsidian Entertainment and Ubisoft San Francisco over the past years, it’s hard to go back to this spoiled truck stop beef jerky."
PC hit Seed of Life is finally coming to consoles, with a release date announced for Nintendo Switch, PlayStation and Xbox.
Very interesting, I will look forward to seeing more about this game soon.
I like the concept of the 30 days from east coast to west coast.
Loooove choices in games,
Indies are on the rise