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At a Glance: Housemarque

Housemarque
Founded in 1995 by Harri Tikkanen and Ilari Kuittinen, Housemarque is the oldest gaming company in Finland whose works spans consoles, mobile and PC. Prior to joining forces, Harri and Ilari founded two of Finland’s first game development studios – Bloodhouse and Terramarque. Today, Housemarque is one of the most experienced and well-known developers of downloadable games for console platforms. True to their core gamer audience, they prioritize stratified gameplay mechanics and impeccable audiovisual execution to create euphoric gaming experiences. ‘Dare to play’ is their motto.

http://www.housemarque.com/

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RESOGUN is an exclusive PlayStation®4 shoot ‘em up from the same team that brought you Super Stardust HD, Super Stardust Delta and Dead Nation. Unleash an explosive array of devastating weapons to obliterate hordes of ruthless enemies while making sure you rescue the last survivors and keep your multiplier going! Experience the most intense destruction ever, as the power of PlayStation®4 renders all enemies and levels using hundred of thousands of individual voxels that blow up in real time as you battle your way through. Push yourself to the limits trying to climb the global leaderboards for each game mode and difficulty setting. Join forces with your friends online and show off your skills in action packed co-op multiplayer.

Welcome to RESOGUN… the most insanely intensive, ultra-responsive, fully HD, 60FPS shoot ‘em up, only on PlayStation®4!

http://www.housemarque.com/...

Play on: PS4

https://www.youtube.com/wat...

Mini Q&A
Answers by Tommaso De Benetti, Community Manager

Why do you make games?
Housemarque is the oldest gaming company in Finland – a company which key staff has been growing up first playing arcade games and then making arcade-inspired games on Amiga and other platforms. The love we have for that declination of gaming hasn't gone anywhere, and we feel proud that we are keeping that spirit alive almost 20 years later. 

Why should people play your games?
There are a few key elements that are true to all our games: tight controls, rewarding gameplay mechanics, scoring systems based on skill, very pretty art direction. All Housemarque games are easy to pick up and hard to master. Also, we develop most of our tech in-house, and with each game we make sure to introduce something that hasn't been done before. 

What element of game design do you hold above all others?
If I had to pick one it would probably be responsiveness. We want the player to feel one with the game – to be able to "be in the zone" and forget he's holding a pad in his hands.  

Today’s Stories
Giveaway: http://n4g.com/user/blogpos...
All the Resofun with all the Resogun: http://n4g.com/user/blogpos...
Interview: “Everything is better with balls”: http://n4g.com/user/blogpos...
Developer Blog: "We Like Gameplay and That Fits us Fine": http://n4g.com/user/blogpos...
Happy 4th of July! http://n4g.com/user/blogpos...

Day 4 | Housemarque

Alex_Boro3581d ago

Can't wait to see what this studio does next!

3581d ago
Disagree3581d ago

love the particle effects.

xHeavYx3581d ago

Very fun game, the ship editor looks fun

randomass1713581d ago

I'd like to see them take a crack at a full AAA title.

Show all comments (72)
50°
6.5

Sky Climb Review - Duuro

Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."

50°

The full version of "Sweet Transit" is now available for PC

"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.

40°
8.0

The Mildew Children Review | TheXboxHub

Review - If you are a fan of intrigue in your stories then The Mildew Children on Xbox will be well up your street.

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thexboxhub.com