"We are concerned a little bit when we work on a game like LittleBigPlanet 3, because people want those big-budget, realistic, military shooters"
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
I honestly thought Little bigPlanet was AAA. it certainly felt like it. It had good voice narration and gameplay. seemed big budget to me.
Same problem with movies. I'll take a Wes Anderson movie over a Michael Bay anytime! And by the way, I do have a problem with indies : to many platformers! It's just a genre that I can't stand anymore. Other indies are great.
Clue #2 that AAA's will be far less frequent on ps4 than in the past. Yoshida is trying his best to try to group AAA titles into a group of military shooters, that is not the case. People just want big budget games period, that is why we buy the consoles. Gamers want more Sunset Overdrive, FH2, Quantum Break, Driveclub, The Order, BloodBorne.... Yoshida is trying to increase the indie value so sony doesn't have to invest as much in big games. If indies were always so important sony wouldn't have waited until after the success of XBL arcade to start pushing them.
"I hear complaints [about the lack of AAA games]. I do realize that some people are only interested in big-budget AAA games. I don't really understand those people.
I actually agree with this quote indies have a great purpose as fillers between releases, but it becomes a problem when indies are the main entertainment of the console. As an Xb1 gamer, I'm still playing Titanfall, KI, Forza 5, and DR3, after already beating Max COB and Ryse. After ps4 fans beat kzsf and infamous, pretty much all that is left is multiplats and indie titles.
I don´t understand, how people can play indies on a PS4.
I don't understand them too yoshida