310°

Bungie COO: Destiny doesn't cost $500 million to develop

Bungie's COO Pete Parsons just clarified that the game's development cost was not anything close to $500 million. With the $500M number, people are speaking a lot more to the long-term investment that Bungie will be making in the future, according to Parsons.

Golden_Mud3591d ago

The only thing to say about this is LOOOOL

mikeslemonade3591d ago

Graphics aren't good enough to be a 500 mil game. That's why Crytek is going bankrupt, and those final fantasy games with CG in them required over 500 employees to make those games.

OrangePowerz3590d ago (Edited 3590d ago )

Not sure what you try to say really.

Graphics are not what costs a lot. Building a large game and universe is what costs a lot. Marketing costs a lot and so do servers.

Crytek is going bankrupt because they spent a lot of money buying or opening studios with nothing to show for. Their engine doesn't sell well and for the ladt few years they released Crysis 2 and 3 and the very long in development Ryse. Wwarface is a big flop and that's all the games they have.

500 people is nothing compared to the amount of people working on a single AC game. 500 is pretty standard by todays standard for a game.

sungin3590d ago Show
Shadonic3590d ago

crytek going bankrupt cause there games are just eye candy and not that fun.

ShinMaster3589d ago

It didn't look like a $500 million game.

We kind of already suspected this was long term investment for the franchise.

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Future_20153591d ago

I dont even understand who came up with 500 million for a start

MightyNoX3591d ago

It's like spread out over their 10 year plan. They've already stated they have a expansion-->sequel--> expansion already in motion.

Darkstares3590d ago

4 games and 4 expansions over a 10 year term.

fenome3590d ago

The Bungie-Activision contract calls for 4 games, 4 expansions, and sperate DLCs. It says it right on the bottom of the first page:

http://documents.latimes.co...

Here's a link where Joystiq breaks it down:

http://www.joystiq.com/2013...

xilx3590d ago (Edited 3590d ago )

I think there's some statement somewhere that Activision is investing 500 mil into Destiny, and people somehow got the idea that that was the budget for one game, when it was meant as for Destiny as a franchise, including marketing etc. I mean, really, it would take well over 10 million copies sold to break even if for one game (they don't get the full $60 per copy sold if someone thinks the math is wrong at a glance), nobody's that stupid when coming up with a budget for a new IP.

Mega243590d ago Show
Jughead34163590d ago

The budget isn't for just 1 game. It's for the whole 10 year project. Also, budgets doesn't equal money spent. The budget is just an amount they can't exceed.

fenome3590d ago

Forgot to drop a link on the $500 mill budget, and that's the question you asked. lol

Bobby Kotick (Activision CEO) said they were making a $500 million bet on Destiny:

http://www.vg247.com/2014/0...

It's also worth noting that Kotick is one of the highest paid CEOs in the US. He makes $2.1 million a year, and got a $7.85 million bonus last year. If Activision can afford upwards of $10 million to ONE employee in ONE year, they can afford to spend big on games too.

http://www.gamespot.com/art...

+ Show (5) more repliesLast reply 3590d ago
3-4-53590d ago

$500 Million is for the franchise.

Basically the $500 Million is for AT LEAST 2 games but most likely a Trilogy.

They are just investing in it up front instead of guessing IF there will be more games, WE KNOW there will be more destiny.

In fact I'd be willing to be that they Peter Jackson'd this Game and they are actually partly working on Destiny 2 at the same time.

This helps keep the length of time in between releases shorter.

^ Just my theory.

Sevir3590d ago

Anyone with sense knew that the $500m investment was not for one game but for the span of 10 years to build the fledgling IP of Destiny. So however many Destiny Games and expansions that gets developed with Bungies 10 year Partnership with Activision sums up the $500m figure, along with the Partnership with Sony and marketing. Hell, no one game gets that kind of budget.

I think Destiny's budget is somewhere close to $70 million, with the Sony Partnership, Mobile App, Marketing Distribution and the launch of the game on 4 platforms simultaneously.

medman3590d ago

My only problem when I heard the 500 million dollar figure was trying to figure out how hard they were going to hit us with microtransactions for this game and it's inevitable sequels....Bungie still hasn't said as far as I know. That is my one concern going forward.

+ Show (2) more repliesLast reply 3589d ago
Thatguy-3103591d ago

I remember them saying that 500 million was going to be for the long term not the very first installment. Destiny will be the next big franchise so expect a lot more installments

ape0073591d ago

please stop this trend, "bigger is better" this will lessen the creativity of developers

JakemanPS319943590d ago

if more money makes you less creative then there is something else wrong with you and you probably shouldn't be in creative thinking business such as this :/

Summons753590d ago

I believe he's talking about media and gamers having the mindset that if it isn't huge then it isn't good. If that's true then I have to agree but if it's like what you said then I agree with you.

porkChop3590d ago

More money means you can take less risks. Less risks very often means less innovation and creativity.

OrangePowerz3590d ago

@pork

At the same time you could argue that less money means a company doesn't have that much money to spend and a lot more to loose if a game doesn't do well. Resulting in more by the numbers games from said company. If you don't have much money and your existence relies on the game being successful you are also inclined to take less risk and actually even more so.

There is no universal rule of, if you spend X amount of money this and that will happen to creativity compare to when you spend Y amount of money. There are many situations where you can take less risks no matter how much money you have. Final Fantasy came to be because Squaresoft was close to broke and not far away from closing. The series become a huge success (last gen games not included) and saved them. On the other hand of the spectrum you had the first Modern Warfare game. Was a huge success as well, but not born put of desperation with limited funds but instead by throwing as much money at it as was needed. Both great games and got made under different circumstances, it's not that white and black as you think it is.

OrangePowerz3590d ago

The amount of money doesn't influence the creativity and if you have more money you can do more. I love indie games and AAA games and each have theirbpros and cons. What you see with a lot of indie games is that while they are great they don't necessarily offer the most content or variety because they are limited by money.

MysticStrummer3590d ago

We knew this already. Only the internet drama queens keep saying otherwise.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter330d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood330d ago (Edited 330d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro330d ago (Edited 330d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881330d ago (Edited 330d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell330d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig330d ago

I think FIFA alone makes over $1bn a year from mtx

anast330d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername330d ago (Edited 330d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g330d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka330d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

330d ago Replies(1)
330d ago
Father__Merrin330d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

Read Full Story >>
gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

Read Full Story >>
gamejunkie.net
spoonard482d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai481d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface480d ago

prob because 2 is a grindfest slog

spoonard478d ago

That's the bummer of 'games as a service'.