An opinion piece via EGMR in which the author explains why Destiny needs to fail for the good of the industry.
Quote: "Should Destiny succeed at the seemingly insurmountable task set before it, it would only serve as active encouragement to other publishers and developers, forcing high-budget projects of this kind with hundreds of millions of dollars worth of investment — and for what; another persistent open world with guns and customisation that isn’t called Borderlands The MMO? — and a sales requirement that requires not just insane amounts of marketing (something that required an entire column of its own) but also copious amounts of post-release support and downloadable content and absolutely anything else that can suck more money from gamers to justify the ridiculously high cost of production."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Please tell me more, because you clearly know what is good and bad for the the industry
/s
Sounds very... bitter.
Some people really have problems...
I agree, the course AAA gaming is taking is a mediocre one at best.
Say whaaaat ..this jokers' cray