This Dragon Blogger article examines the possibilities of the Oculus Rift and other Headsets 'getting popular' is specific genres. Its a fun read.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
VR doesn't have to be isolating, there are some amazing social platforms out there. Here are the seven best VR social worlds to explore.
Honestly being the seasoned gamer that I am, I am not all that interested in the VR tech. I remember back in the late 80's early 90's it was a big thing, but playing games for that long period of time while wearing a head piece such as the oculus could bring some headaches. Unless it is comfortable for a long time whats up. See what happens, good job on the post.
I've used that latest Oculus DK2, Project Morpheus and even a few other VR augments like the Omni, and it really seems like a tech that works well in short bursts. 20-60 minutes rather than 40 hours of a typical AAA game.
I have yet to try out any VR tech, but I'm pretty anxious to do so. I like the idea of VR, but without some sort of hands on test it's going to be hard for me to shell out the $300+.
Either way, nice piece! :)
Personally, I've never tried the Oculus. Every reviewer makes it seem so brilliant. Still, how the heck can someone use it for hours?
This is a good question and I always answer the same. Sure VR is fantastic, but at this point it's only a novelty. I don't see VR becoming the focal point of people's living rooms anytime in this generation. That being said, I can't wait to get my hands on one. :)