Can Xbox One's eSRAM be used to develop better particle effects? Camille Mirey, CEO of Persistant Studios explains.
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Good to hear, but since we are talking about it...I'd REALLY like to see Black Dessert come to consoles...this may be another little tidbit that makes it more desirable for the developer...that and DX12 making it really easy to port games back and forth from PC. 감은 사막 게임이 정말 재미인 것 같아요
@Rashid Yeah, doesn't seem like this company has done anything on consoles before, but it looks like it's a great time to get onto consoles for them. I'm sure they could work it out. In the past Korea and Japan have had HORRIBLE relations with each other (esp being that Japan basically treated Koreans like slaves....250k sex slave during WWII alone), however lately it seems like while there is still SOME resentment about that, it's usually among older Koreans, and younger Koreans have pretty much moved past that...Japan and S Korea does have business dealings, so I'm sure getting this done wouldn't be an issue. As far as business dealings with an American country, it'd be no issue at all. US is like South Korea's biggest ally period. SK has the best/fastest internet in the world, and as far as videogmaing base (despite being a small country) they have a TON of gamers. It might be a rough first go to get it to consoles, but definitely not impossible. I hope it works out.
I cant wait till after E3, maybe there will be articles about games rather than hardware all the time.
Although it will probably just be pixel counting, as gameplay doesn't matter anymore as long as there is a sh!tload of pixels!
Well there are advanatged to the ESRAM, but so far the disadvantages are higher than the advanatges.
That quote in the last paragraph is exactly why Mark Cerny decided not to go with an eS/eDram setup. Now you got middlewares and such that you have to factor in, like would it make more sense for this middleware to run through regular ram or eSram. It's gonna make middlewares not as optimized for Xbox One as they could be because of this issue. It also makes it hard as hell on 3rd party devs, they'll have to work on X1 versions of multiplats much harder, as if they're exclusives nearly, if they want to keep it close with PS4/PC versions. And seeing how that worked in the past against PS3 when 360 was usually lead platform, it's not looking good for X1, especially with it's current lack of popularity and there being much less in homes compared to PS4.
The tables turned in the worst possible way for Microsoft this new gen, and it's all on account of their greed. They thought they set a standard they could just carry on with and take to new anti-consumerist heights. Instead, they got shot down hard, and they actually tried to wait for it to blow over, but things kept getting uglier, and that's when they did the complete 180. There's no coming back for them this gen, if coming back means making it ahead of PS4, the most they can do is have a respectable 2nd place at this point. The beatdown is way too bad, and PS4 secretly upgrading from 4GB to 8GB GDDR5 at the last minute was really the true nail in the coffin. Mark Cerny killed Xbox, Vlad the Impaler style.
Many other recognized developers has stated that ESRAM is a Bottleneck. Anyway if ESRAM is not a problem at all then xbone having many problems to run games at 1080p must be just a product of our imagination.